protected virtual void SignalLoginUserHandler(uFrame.ECS.PointerClickDispatcher data, LoginButton source) { var handler = new SignalLoginUserHandler(); handler.System = this; handler.Event = data; handler.Source = source; handler.Execute(); }
protected void LobbySystemPointerClickHandler(uFrame.ECS.PointerClickDispatcher data, LobbyButton source) { var handler = LobbySystemPointerClickHandlerInstance; handler.System = this; handler.Event = data; handler.Source = source; StartCoroutine(handler.Execute()); }
protected override void UISystemPointerClickDispatcherHandler(uFrame.ECS.PointerClickDispatcher data, PlayGameButton source) { var handler = new UISystemPointerClickDispatcherHandler(); handler.System = this; handler.Event = data; handler.Source = source; handler.Execute(); }
protected virtual void SaveGameButtonClickedHandler(uFrame.ECS.PointerClickDispatcher data, SaveGameButton source) { var handler = new SaveGameButtonClickedHandler(); handler.System = this; handler.Event = data; handler.Source = source; handler.Execute(); }
protected void LobbySystemPointerClickFilter(uFrame.ECS.PointerClickDispatcher data) { var SourceLobbyButton = LobbyButtonManager[data.EntityId]; if (SourceLobbyButton == null) { return; } this.LobbySystemPointerClickHandler(data, SourceLobbyButton); }
protected void SignalLoginUserFilter(uFrame.ECS.PointerClickDispatcher data) { var SourceLoginButton = LoginButtonManager[data.EntityId]; if (SourceLoginButton == null) { return; } if (!SourceLoginButton.Enabled) { return; } this.SignalLoginUserHandler(data, SourceLoginButton); }
protected void SaveGameButtonClickedFilter(uFrame.ECS.PointerClickDispatcher data) { var SourceSaveGameButton = SaveGameButtonManager[data.EntityId]; if (SourceSaveGameButton == null) { return; } if (!SourceSaveGameButton.Enabled) { return; } this.SaveGameButtonClickedHandler(data, SourceSaveGameButton); }
protected void UISystemPointerClickDispatcherFilter(uFrame.ECS.PointerClickDispatcher data) { var SourcePlayGameButton = PlayGameButtonManager[data.EntityId]; if (SourcePlayGameButton == null) { return; } if (!SourcePlayGameButton.Enabled) { return; } this.UISystemPointerClickDispatcherHandler(data, SourcePlayGameButton); }