public void Init(DialogReceiverInterface e, SceneDataControl scene, int areaIndex) { sceneRef = scene; calledAreaIndexRef = areaIndex; string backgroundPath = Controller.getInstance().getSelectedChapterDataControl().getScenesList().getScenes()[ GameRources.GetInstance().selectedSceneIndex].getPreviewBackground(); backgroundPreviewTex = AssetsController.getImage(backgroundPath).texture; activeAreaTex = (Texture2D)Resources.Load("Editor/ActiveArea", typeof(Texture2D)); exitTex = (Texture2D)Resources.Load("Editor/ExitArea", typeof(Texture2D)); selectedAreaTex = (Texture2D)Resources.Load("Editor/SelectedArea", typeof(Texture2D)); float bgwidth = backgroundPreviewTex.width * (600f / backgroundPreviewTex.height); imageBackgroundRect = new Rect(0f, 0f, bgwidth, 600); x = sceneRef.getActiveAreasList().getActiveAreasList()[areaIndex].getX(); y = sceneRef.getActiveAreasList().getActiveAreasList()[areaIndex].getY(); width = sceneRef.getActiveAreasList().getActiveAreasList()[areaIndex].getWidth(); heigth = sceneRef.getActiveAreasList().getActiveAreasList()[areaIndex].getHeight(); base.Init(e, bgwidth, 600); }
public ScenesWindowActiveAreas(Rect aStartPos, GUIContent aContent, GUIStyle aStyle, params GUILayoutOption[] aOptions) : base(aStartPos, aContent, aStyle, aOptions) { clearImg = (Texture2D)Resources.Load("EAdventureData/img/icons/deleteContent", typeof(Texture2D)); addTexture = (Texture2D)Resources.Load("EAdventureData/img/icons/addNode", typeof(Texture2D)); moveUp = (Texture2D)Resources.Load("EAdventureData/img/icons/moveNodeUp", typeof(Texture2D)); moveDown = (Texture2D)Resources.Load("EAdventureData/img/icons/moveNodeDown", typeof(Texture2D)); duplicateImg = (Texture2D)Resources.Load("EAdventureData/img/icons/duplicateNode", typeof(Texture2D)); if (GameRources.GetInstance().selectedSceneIndex >= 0) { backgroundPath = Controller.getInstance().getSelectedChapterDataControl().getScenesList().getScenes()[ GameRources.GetInstance().selectedSceneIndex].getPreviewBackground(); } if (backgroundPath != null && !backgroundPath.Equals("")) { backgroundPreviewTex = AssetsController.getImage(backgroundPath).texture; } conditionTex = (Texture2D)Resources.Load("EAdventureData/img/icons/no-conditions-24x24", typeof(Texture2D)); selectedAreaSkin = (GUISkin)Resources.Load("Editor/EditorLeftMenuItemSkinConcreteOptions", typeof(GUISkin)); noBackgroundSkin = (GUISkin)Resources.Load("Editor/EditorNoBackgroundSkin", typeof(GUISkin)); selectedArea = -1; selectedAction = -1; }
public static string[] CategoryFolders() { string[] folders = new string[AssetsConstants.CATEGORIES_COUNT]; for (int i = 0; i < AssetsConstants.CATEGORIES_COUNT; i++) { folders[i] = AssetsController.getCategoryFolder(i); } return(folders); }
void OnSlidesceneChanged(string val) { slidesPath = val; Controller.getInstance().getSelectedChapterDataControl().getCutscenesList().getCutscenes()[ GameRources.GetInstance().selectedCutsceneIndex].setPathToSlides(val); slidesPathPreview = Controller.getInstance().getSelectedChapterDataControl().getCutscenesList().getCutscenes()[ GameRources.GetInstance().selectedCutsceneIndex].getPreviewImage(); slidesPreview = AssetsController.getImage(slidesPathPreview).texture; }
public void addPlayer() { if (sceneDataControl.isForcedPlayerLayer()) { playerImagePath = Controller.getInstance().getPlayerImagePath(); ElementContainer ec = new ElementContainer(null, 0, AssetsController.getImage(this.playerImagePath)); int layer = insertInOrder(ec, true); reassignLayerAllReferencesDataControl(layer); sceneDataControl.setPlayerLayer(layer); } }
private void OnBackgroundChange(string val) { backgroundPath = val; Controller.getInstance().getSelectedChapterDataControl().getBooksList().getBooks()[ GameRources.GetInstance().selectedBookIndex].setPreviewImage(val); if (backgroundPath != null && !backgroundPath.Equals("")) { backgroundPreview = AssetsController.getImage(backgroundPath).texture; } }
void OnImageChanged(string val) { Debug.Log("PATH: " + val + "\n " + Controller.getInstance().getSelectedChapterDataControl().getAtrezzoList().getAtrezzoList()[ GameRources.GetInstance().selectedSetItemIndex].getPreviewImage()); pathToImg = val; Controller.getInstance().getSelectedChapterDataControl().getAtrezzoList().getAtrezzoList()[ GameRources.GetInstance().selectedSetItemIndex].setImage(val); if (pathToImg != null && !pathToImg.Equals("")) { atrezzoImg = AssetsController.getImage(pathToImg).texture; } }
public ScenesWindowPlayerMovement(Rect aStartPos, GUIContent aContent, GUIStyle aStyle, params GUILayoutOption[] aOptions) : base(aStartPos, aContent, aStyle, aOptions) { if (GameRources.GetInstance().selectedSceneIndex >= 0) { backgroundPath = Controller.getInstance().getSelectedChapterDataControl().getScenesList().getScenes()[ GameRources.GetInstance().selectedSceneIndex].getPreviewBackground(); } if (backgroundPath != null && !backgroundPath.Equals("")) { backgroundPreviewTex = AssetsController.getImage(backgroundPath).texture; } }
public Sprite getPlayerImage() { //CHANGE: Now, the image of the player must be taken from return(AssetsController.getImage(Controller.getInstance().getPlayerImagePath())); /*if (playerPositionInAllReferences==NO_PLAYER) * return AssetsController.getImage(Controller.getInstance().getPlayerImagePath()); * else{ * if (imagePathHasChanged){ * allReferencesDataControl.get(playerPositionInAllReferences).setImage(AssetsController.getImage( this.playerImagePath )); * imagePathHasChanged = false; * } * // if (allReferences!=null) * return allReferencesDataControl.get(playerPositionInAllReferences).getImage(); * }*/ }
public SetItemsWindowApperance(Rect aStartPos, GUIContent aContent, GUIStyle aStyle, params GUILayoutOption[] aOptions) : base(aStartPos, aContent, aStyle, aOptions) { clearImg = (Texture2D)Resources.Load("EAdventureData/img/icons/deleteContent", typeof(Texture2D)); if (GameRources.GetInstance().selectedSetItemIndex >= 0) { pathToImg = Controller.getInstance().getSelectedChapterDataControl().getAtrezzoList().getAtrezzoList()[ GameRources.GetInstance().selectedSetItemIndex].getPreviewImage(); } if (pathToImg != null && !pathToImg.Equals("")) { atrezzoImg = AssetsController.getImage(pathToImg).texture; } }
/** * Shows a dialog to choose a new path for the given asset. * * @param index * Index of the asset */ public void editImagePath() { // Get the list of assets from the ZIP file string selectedAsset = null; //TODO: implement //AssetChooser chooser = AssetsController.getAssetChooser(AssetsConstants.CATEGORY_IMAGE, AssetsController.FILTER_NONE); //int option = chooser.showAssetChooser(controller.peekWindow()); ////In case the asset was selected from the zip file //if (option == AssetChooser.ASSET_FROM_ZIP) //{ // selectedAsset = chooser.getSelectedAsset(); //} ////In case the asset was not in the zip file: first add it //else if (option == AssetChooser.ASSET_FROM_OUTSIDE) //{ // bool added = AssetsController.addSingleAsset(AssetsConstants.CATEGORY_IMAGE, chooser.getSelectedFile().getAbsolutePath()); // if (added) // { // selectedAsset = chooser.getSelectedFile().getName(); // } //} // If a file was selected if (selectedAsset != null) { // Take the index of the selected asset string[] assetFilenames = AssetsController.getAssetFilenames(AssetsConstants.CATEGORY_IMAGE); string[] assetPaths = AssetsController.getAssetsList(AssetsConstants.CATEGORY_IMAGE); int assetIndex = -1; for (int i = 0; i < assetFilenames.Length; i++) { if (assetFilenames[i].Equals(selectedAsset)) { assetIndex = i; } } Controller.getInstance().addTool(new ChangeParagraphContentTool(bookParagraph, assetPaths[assetIndex])); } }
public Sprite getImage() { if (erdc != null) { int type = erdc.getType(); string imagePath = string.Empty; if (type == Controller.ITEM_REFERENCE) { imagePath = Controller.getInstance().getSelectedChapterDataControl().getItemsList().getItems()[ Controller.getInstance() .getSelectedChapterDataControl() .getItemsList() .getItemIndexByID(erdc.getElementId())].getPreviewImage(); } else if (type == Controller.ATREZZO_REFERENCE) { imagePath = Controller.getInstance().getSelectedChapterDataControl().getAtrezzoList().getAtrezzoList()[ Controller.getInstance() .getSelectedChapterDataControl() .getAtrezzoList() .getAtrezzoIndexByID(erdc.getElementId())].getPreviewImage(); } else if (type == Controller.NPC_REFERENCE) { imagePath = Controller.getInstance().getSelectedChapterDataControl().getNPCsList().getNPCs()[ Controller.getInstance() .getSelectedChapterDataControl() .getNPCsList() .getNPCIndexByID(erdc.getElementId())].getPreviewImage(); } if (!string.IsNullOrEmpty(imagePath)) { image = AssetsController.getImage(imagePath); } } return(image); }
public ScenesWindowExits(Rect aStartPos, GUIContent aContent, GUIStyle aStyle, params GUILayoutOption[] aOptions) : base(aStartPos, aContent, aStyle, aOptions) { clearImg = (Texture2D)Resources.Load("EAdventureData/img/icons/deleteContent", typeof(Texture2D)); addTexture = (Texture2D)Resources.Load("EAdventureData/img/icons/addNode", typeof(Texture2D)); moveUp = (Texture2D)Resources.Load("EAdventureData/img/icons/moveNodeUp", typeof(Texture2D)); moveDown = (Texture2D)Resources.Load("EAdventureData/img/icons/moveNodeDown", typeof(Texture2D)); duplicateImg = (Texture2D)Resources.Load("EAdventureData/img/icons/duplicateNode", typeof(Texture2D)); transitionTypes = new string[] { TC.get("Exit.NoTransition"), TC.get("Exit.TopToBottom"), TC.get("Exit.BottomToTop"), TC.get("Exit.LeftToRight"), TC.get("Exit.RightToLeft"), TC.get("Exit.FadeIn") }; transitionTimeInt = 0; transitionTimeString = transitionTimeStringLast = transitionTimeInt.ToString(); if (GameRources.GetInstance().selectedSceneIndex >= 0) { backgroundPath = Controller.getInstance().getSelectedChapterDataControl().getScenesList().getScenes()[ GameRources.GetInstance().selectedSceneIndex].getPreviewBackground(); } if (backgroundPath != null && !backgroundPath.Equals("")) { backgroundPreviewTex = AssetsController.getImage(backgroundPath).texture; } //TODO: do new skin? selectedAreaSkin = (GUISkin)Resources.Load("Editor/EditorLeftMenuItemSkinConcreteOptions", typeof(GUISkin)); noBackgroundSkin = (GUISkin)Resources.Load("Editor/EditorNoBackgroundSkin", typeof(GUISkin)); selectedExit = 0; }
public CutscenesWindowAppearance(Rect aStartPos, GUIContent aContent, GUIStyle aStyle, params GUILayoutOption[] aOptions) : base(aStartPos, aContent, aStyle, aOptions) { clearImg = (Texture2D)Resources.Load("EAdventureData/img/icons/deleteContent", typeof(Texture2D)); if (GameRources.GetInstance().selectedCutsceneIndex >= 0) { slidesPath = Controller.getInstance().getSelectedChapterDataControl().getCutscenesList().getCutscenes()[ GameRources.GetInstance().selectedCutsceneIndex].getPathToSlides(); slidesPathPreview = Controller.getInstance().getSelectedChapterDataControl().getCutscenesList().getCutscenes()[ GameRources.GetInstance().selectedCutsceneIndex].getPreviewImage(); canSkipVideo = canSkipVideoLast = Controller.getInstance().getSelectedChapterDataControl().getCutscenesList().getCutscenes()[ GameRources.GetInstance().selectedCutsceneIndex].getCanSkip(); // Get videopath videoscenePath = Controller.getInstance().getSelectedChapterDataControl().getCutscenesList().getCutscenes()[ GameRources.GetInstance().selectedCutsceneIndex].getPathToVideo(); } //musicPath = // Controller.getInstance().getSelectedChapterDataControl().getCutscenesList().getCutscenes()[ // GameRources.GetInstance().selectedCutsceneIndex].music(); if (slidesPath != null && !slidesPath.Equals("")) { slidesPreview = AssetsController.getImage(slidesPathPreview).texture; } slidePreviewMovie = (Texture2D)Resources.Load("EAdventureData/img/icons/video", typeof(Texture2D)); }
protected void OnGUI() { if (workingAnimation == null) { this.Close(); return; } switch (Event.current.type) { case EventType.DragUpdated: if (DragAndDrop.paths != null && DragAndDrop.paths.Length > 0) { DragAndDrop.visualMode = DragAndDropVisualMode.Copy; Debug.Log("Dragging (" + Event.current.type + "):" + System.String.Join("\n", DragAndDrop.paths)); } break; case EventType.DragPerform: if (DragAndDrop.paths != null && DragAndDrop.paths.Length > 0) { DragAndDrop.AcceptDrag(); foreach (var path in DragAndDrop.paths) { var uri = AssetsController.AddSingleAsset(AssetsConstants.CATEGORY_ANIMATION_IMAGE, path); var frame = workingAnimation.addFrame(selectedFrame, null); frame.setUri(uri); } } break; } EditorGUILayout.PrefixLabel(TC.get("Animation.GeneralInfo"), GUIStyle.none, titleStyle); EditorGUI.BeginChangeCheck(); var documentationTextContent = EditorGUILayout.TextField(TC.get("Animation.Documentation"), workingAnimation.getDocumentation()); if (EditorGUI.EndChangeCheck()) { workingAnimation.setDocumentation(documentationTextContent); } EditorGUI.BeginChangeCheck(); var useTransitions = EditorGUILayout.Toggle(TC.get("Animation.UseTransitions"), workingAnimation.isUseTransitions()); if (EditorGUI.EndChangeCheck()) { workingAnimation.setUseTransitions(useTransitions); } EditorGUI.BeginChangeCheck(); var isSlides = EditorGUILayout.Toggle(TC.get("Animation.Slides"), workingAnimation.isSlides()); if (EditorGUI.EndChangeCheck()) { workingAnimation.setSlides(isSlides); } /* * Transition panel */ EditorGUILayout.PrefixLabel(TC.get("Animation.Timeline"), GUIStyle.none, titleStyle); using (var scroll = new EditorGUILayout.ScrollViewScope(scrollPosition, true, false, GUILayout.Height(125))) using (new EditorGUILayout.HorizontalScope()) using (new GUIUtil.SkinScope(noBackgroundSkin)) { scrollPosition = scroll.scrollPosition; for (int i = 0, frameCount = workingAnimation.getFrames().Count; i < frameCount; i++) { if (selectedFrame == i) { GUI.skin = selectedFrameSkin; } var frame = workingAnimation.getFrame(i); var image = Controller.ResourceManager.getImage(frame.getUri()); var frameContent = new GUIContent(frame.getTime().ToString(), image); if (GUILayout.Button(frameContent, GUILayout.Height(100), GUILayout.Width(80))) { selectedFrame = (i == selectedFrame) ? -1 : i; GUI.FocusControl(null); } if (useTransitions && i != workingAnimation.getFrames().Count - 1) { var transition = workingAnimation.getTranstionForFrame(i); var transitionContent = new GUIContent(transition.getTime().ToString(), transitionTypeTexture[(int)transition.getType()]); if (GUILayout.Button(transitionContent, GUILayout.Height(100), GUILayout.Width(80))) { selectedFrame = (i == selectedFrame) ? -1 : i; GUI.FocusControl(null); } } GUI.skin = noBackgroundSkin; } } /* * Transition button panel */ using (new EditorGUILayout.HorizontalScope()) using (new GUIUtil.SkinScope(noBackgroundSkin)) { GUILayout.FlexibleSpace(); using (new EditorGUI.DisabledScope(selectedFrame < 0)) { if (GUILayout.Button(moveLeft)) { workingAnimation.moveLeft(selectedFrame); selectedFrame--; } } using (new EditorGUI.DisabledScope(selectedFrame < 0 || workingAnimation.getFrames().Count < 2)) { if (GUILayout.Button(clearImg)) { workingAnimation.removeFrame(selectedFrame); selectedFrame--; } } if (GUILayout.Button(addTexture)) { var frame = workingAnimation.addFrame(selectedFrame, null); frame.setUri(SpecialAssetPaths.ASSET_EMPTY_ANIMATION + "_01.png"); } using (new EditorGUI.DisabledScope(selectedFrame < 0)) { if (GUILayout.Button(duplicateImg)) { workingAnimation.addFrame(selectedFrame, workingAnimation.getFrame(selectedFrame)); } } using (new EditorGUI.DisabledScope(selectedFrame >= workingAnimation.getFrames().Count - 1)) { if (GUILayout.Button(moveRight)) { workingAnimation.moveRight(selectedFrame); selectedFrame++; } } GUILayout.FlexibleSpace(); } using (new EditorGUI.DisabledScope(selectedFrame == -1)) {/* * Frame info panel */ var frame = selectedFrame >= 0 ? workingAnimation.getFrame(selectedFrame): emptyFrame; EditorGUILayout.PrefixLabel(TC.get("Animation.Details"), GUIStyle.none, titleStyle); EditorGUI.BeginChangeCheck(); var frameDocumentation = EditorGUILayout.TextField(TC.get("Animation.Documentation"), frame.getDocumentation()); if (EditorGUI.EndChangeCheck()) { frame.setDocumentation(frameDocumentation); } EditorGUI.BeginChangeCheck(); var frameDuration = System.Math.Max(0, EditorGUILayout.LongField(TC.get("Animation.Duration"), frame.getTime())); if (EditorGUI.EndChangeCheck()) { frame.setTime(frameDuration); } EditorGUI.BeginChangeCheck(); imageChooser.Path = frame.getUri(); imageChooser.DoLayout(); if (EditorGUI.EndChangeCheck()) { frame.setUri(imageChooser.Path); } EditorGUI.BeginChangeCheck(); soundChooser.Path = frame.getSoundUri(); soundChooser.DoLayout(); if (EditorGUI.EndChangeCheck()) { frame.setSoundUri(soundChooser.Path); } var editTransition = useTransitions && selectedFrame.InRange(-1, workingAnimation.getFrames().Count - 1); var transition = editTransition ? workingAnimation.getTranstionForFrame(selectedFrame) : emptyTransition; using (new EditorGUI.DisabledScope(!editTransition)) { EditorGUILayout.PrefixLabel(TC.get("NextScene.Transition"), GUIStyle.none, titleStyle); EditorGUI.BeginChangeCheck(); var transitionDuration = EditorGUILayout.LongField(TC.get("Animation.Duration"), transition.getTime()); if (EditorGUI.EndChangeCheck()) { transition.setTime(transitionDuration); } EditorGUI.BeginChangeCheck(); var transitionType = EditorGUILayout.Popup(TC.get("Conditions.Type"), (int)transition.getType(), transitionTypeName); if (EditorGUI.EndChangeCheck()) { transition.setType((TransitionType)transitionType); } } } var lastEditorRect = GUILayoutUtility.GetLastRect(); // Ending buttons GUILayout.FlexibleSpace(); using (new EditorGUILayout.HorizontalScope()) { if (GUILayout.Button("OK")) { // If it doesnt have an extension its because its an old animation if (!Path.HasExtension(cutscenePath)) { cutscenePath = cutscenePath + ".eaa.xml"; } AnimationWriter.WriteAnimation(cutscenePath, workingAnimation); AssetDatabase.Refresh(ImportAssetOptions.Default); if (reference != null) { reference.OnDialogOk(cutscenePath, this); } this.Close(); } if (GUILayout.Button(TC.get("GeneralText.Cancel"))) { if (reference != null) { reference.OnDialogCanceled(); } this.Close(); } } if (Event.current.type == EventType.Repaint) { var lastButtonRect = GUILayoutUtility.GetLastRect(); var minheight = lastEditorRect.y + lastEditorRect.height + lastEditorRect.height + 10; minSize = new Vector2(400, minheight); } }
protected void CopySelectedAssset() { returnPath = AssetsController.AddSingleAsset(fileType.GetAssetCategory(), selectedAssetPath); }
// this function was made to insert player in correct position in SwapPlayerModeTool // CAUTION!! dont check if has layer or if it is allowed, because where it is call that has been checked // dont call to setPlayerLayer() because it has been checked public void restorePlayer() { ElementContainer ec = new ElementContainer(null, sceneDataControl.getPlayerLayer(), AssetsController.getImage(this.playerImagePath)); int layer = insertInOrder(ec, true); reassignLayerAllReferencesDataControl(layer); }
public void changeImagePlayerPath(string imagePath) { this.playerImagePath = imagePath; this.imagePathHasChanged = true; if (allReferencesDataControl.Count == 0) { playerPositionInAllReferences = 0; reassignLayerAllReferencesDataControl(insertInOrder(new ElementContainer(null, 0, AssetsController.getImage(this.playerImagePath)), true)); } }
public override bool doTool() { bool done = false; AssetsController.addSingleAsset(assetsInformation[index].category, filename, destinyAssetName, true); // Dirty fix? string selectedAsset = destinyAssetName == null ? (new FileInfo(filename)).FullName : destinyAssetName; // If a file was selected if (selectedAsset != null) { // Take the index of the selected asset string[] assetFilenames = AssetsController.getAssetFilenames(assetsInformation[index].category, assetsInformation[index].filter); string[] assetPaths = AssetsController.getAssetsList(assetsInformation[index].category, assetsInformation[index].filter); int assetIndex = -1; for (int i = 0; i < assetFilenames.Length; i++) { if (assetFilenames[i].Equals(selectedAsset)) { assetIndex = i; } } // check if the asset is "standright" or "standleft" in order to modify the attr assetNecessary // for the assetInformation if (assetsInformation[index].name.Equals("standright")) { // if "standright" asset is necessary, set the "standleft" as not necessary if (assetsInformation[index].assetNecessary) { for (int i = 0; i < assetsInformation.Length; i++) { if (assetsInformation[i].name.Equals("standleft")) { assetsInformation[i].assetNecessary = false; } } } //if is not art necessary and is 3rd person game, look for "standleft", if this asset is // not necessary, set "standright as necessary" else if (!Controller.getInstance().isPlayTransparent()) { for (int i = 0; i < assetsInformation.Length; i++) { if (assetsInformation[i].name.Equals("standleft")) { assetsInformation[index].assetNecessary = true; assetsInformation[i].assetNecessary = false; } } } } else if (assetsInformation[index].name.Equals("standleft")) { // if "standleft" asset is necessary, set the "standright" as not necessary if (assetsInformation[index].assetNecessary) { for (int i = 0; i < assetsInformation.Length; i++) { assetsInformation[i].assetNecessary = false; } } //if is not art necessary and is 3rd person game, look for "standright", if this asset is // not necessary, set "standright as necessary" else if (!Controller.getInstance().isPlayTransparent()) { for (int i = 0; i < assetsInformation.Length; i++) { if (assetsInformation[i].name.Equals("standright")) { assetsInformation[index].assetNecessary = true; assetsInformation[i].assetNecessary = false; } } } } //The empty animation is, in fact, a special asset. When this asset is in an animation, it is considered as animation asset. // For this reason,at this point, assetIndex is = -1. So, if animation is emptyAnimation, change the path in addAsset method bool changeFilter = false; string specialPath = AssetsController.CATEGORY_SPECIAL_ASSETS + "/" + "EmptyAnimation.eaa"; if (filename.Contains("EmptyAnimation")) { changeFilter = true; } resources.addAsset(assetsInformation[index].name, changeFilter ? specialPath : assetPaths[assetIndex]); done = true; } return(done); }
protected void CopySelectedAssset() { string assetTypeDir; switch (fileType) { case FileType.SCENE_BACKGROUND: assetTypeDir = AssetsController.CATEGORY_BACKGROUND_FOLDER; break; case FileType.SCENE_FOREGROUND: assetTypeDir = AssetsController.CATEGORY_BACKGROUND_FOLDER; break; case FileType.SCENE_MUSIC: case FileType.EXIT_MUSIC: case FileType.CUTSCENE_MUSIC: case FileType.FRAME_MUSIC: case FileType.ITEM_DESCRIPTION_NAME_SOUND: case FileType.ITEM_DESCRIPTION_BRIEF_SOUND: case FileType.ITEM_DESCRIPTION_DETAILED_SOUND: case FileType.NPC_DESCRIPTION_NAME_SOUND: case FileType.NPC_DESCRIPTION_BRIEF_SOUND: case FileType.NPC_DESCRIPTION_DETAILED_SOUND: case FileType.PLAY_SOUND_EFFECT: assetTypeDir = AssetsController.CATEGORY_AUDIO_PATH; break; case FileType.EXIT_ICON: assetTypeDir = AssetsController.CATEGORY_CURSOR_PATH; break; case FileType.CUTSCENE_VIDEO: assetTypeDir = AssetsController.CATEGORY_VIDEO_PATH; break; case FileType.CUTSCENE_SLIDES: case FileType.CHARACTER_ANIM: case FileType.PLAY_ANIMATION_EFFECT: //TODO: copy all assets files (slides, music) assetTypeDir = AssetsController.CATEGORY_ANIMATION_FOLDER; break; case FileType.FRAME_IMAGE: assetTypeDir = AssetsController.CATEGORY_ANIMATION_FOLDER; break; case FileType.BOOK_IMAGE_PARAGRAPH: case FileType.ITEM_IMAGE: case FileType.ITEM_IMAGE_OVER: case FileType.SET_ITEM_IMAGE: assetTypeDir = AssetsController.CATEGORY_IMAGE_FOLDER; break; case FileType.ITEM_ICON: assetTypeDir = AssetsController.CATEGORY_ICON_FOLDER; break; case FileType.BOOK_ARROW_LEFT_NORMAL: case FileType.BOOK_ARROW_RIGHT_NORMAL: case FileType.BOOK_ARROW_LEFT_OVER: case FileType.BOOK_ARROW_RIGHT_OVER: assetTypeDir = AssetsController.CATEGORY_ARROW_BOOK_PATH; break; default: assetTypeDir = ""; break; } string file = Controller.getInstance().getProjectFolder(); DirectoryInfo path = new DirectoryInfo(DIR_PREFIX + "/" + assetTypeDir); if (!Directory.Exists(path.FullName)) { Directory.CreateDirectory(path.FullName); } string nameOnly = Path.GetFileName(selectedAssetPath); if (selectedAssetPath != Path.Combine(path.FullName, nameOnly)) // Avoid to copy the same origin to same destination files { File.Copy(selectedAssetPath, Path.Combine(path.FullName, nameOnly), true); if (fileType == FileType.CUTSCENE_SLIDES || fileType == FileType.CHARACTER_ANIM || fileType == FileType.PLAY_ANIMATION_EFFECT) { AssetsController.copyAllFiles(Path.GetDirectoryName(selectedAssetPath), path.FullName); } AssetDatabase.Refresh(); } returnPath = assetTypeDir + "/" + nameOnly; }
/** * Constructor. * * @param sceneDataControl * Link to the parent scene controller * @param itemReferencesList * List of item references */ public ReferencesListDataControl(string playerImagePath, SceneDataControl sceneDataControl, List <ElementReference> itemReferencesList, List <ElementReference> atrezzoReferencesList, List <ElementReference> npcReferencesList) { this.playerImagePath = playerImagePath; this.sceneDataControl = sceneDataControl; this.itemReferencesList = itemReferencesList; this.atrezzoReferencesList = atrezzoReferencesList; this.npcReferencesList = npcReferencesList; this.allReferencesDataControl = new List <ElementContainer>(); this.lastElementContainer = null; this.playerPositionInAllReferences = NO_PLAYER; this.imagePathHasChanged = false; // Check if one of references has layer -1: if it is true, it means that element references has no layer. // Create subcontrollers bool hasLayerV = hasLayer(); foreach (ElementReference itemReference in itemReferencesList) { int counter = count(itemReference); ElementReferenceDataControl erdc = new ElementReferenceDataControl(sceneDataControl, itemReference, Controller.ITEM_REFERENCE, counter); insertInOrder(new ElementContainer(erdc, -1, null), hasLayerV); } foreach (ElementReference atrezzoReference in atrezzoReferencesList) { int counter = count(atrezzoReference); ElementReferenceDataControl erdc = new ElementReferenceDataControl(sceneDataControl, atrezzoReference, Controller.ATREZZO_REFERENCE, counter); insertInOrder(new ElementContainer(erdc, -1, null), hasLayerV); } foreach (ElementReference npcReference in npcReferencesList) { int counter = count(npcReference); ElementReferenceDataControl erdc = new ElementReferenceDataControl(sceneDataControl, npcReference, Controller.NPC_REFERENCE, counter); insertInOrder(new ElementContainer(erdc, -1, null), hasLayerV); } // insert player // by default, if player don´t have layer, we give it to him. if (playerImagePath != null && (!Controller.getInstance().isPlayTransparent()) && sceneDataControl.isForcedPlayerLayer()) { int layer; if (sceneDataControl.getPlayerLayer() == Scene.PLAYER_WITHOUT_LAYER) { layer = 0; } else { layer = sceneDataControl.getPlayerLayer(); } reassignLayerAllReferencesDataControl(insertInOrder(new ElementContainer(null, layer, AssetsController.getImage(this.playerImagePath)), true)); } }
public Sprite getImageFromPath(string uri) { return(AssetsController.getImage(uri)); }