/* ******************************************** */ public void UpdateGame() { oGame.Update(); CFG.getInstance().setTime(CFG.getInstance().getCurrentTime()); if (CFG.getInstance().getTime() - 1000 >= lFPSTimer) { lFPSTimer = CFG.getInstance().getCurrentTime(); iNumOfFPS = nNumOfFPS; nNumOfFPS = 0; } else { ++nNumOfFPS; } }
/* ******************************************** */ public void UpdateGame() { oGame.Update(); /*CFG.getInstance().setTime(CFG.getInstance().getCurrentTime()); * * if (CFG.getInstance().getTime() - 1000 >= lFPSTimer) * { * lFPSTimer = CFG.getInstance().getCurrentTime(); * iNumOfFPS = nNumOfFPS; * nNumOfFPS = 0; * } * else * { ++nNumOfFPS; * }*/ }