public CollisionT UnPack() { var _o = new CollisionT(); this.UnPackTo(_o); return(_o); }
public static Offset <type_field_collsion.Collision> Pack(FlatBufferBuilder builder, CollisionT _o) { if (_o == null) { return(default(Offset <type_field_collsion.Collision>)); } return(CreateCollision( builder, _o.Collision_)); }
public void UnPackTo(CollisionT _o) { _o.Collision_ = this.Collision_; }