/// <summary> /// Creates an Engine and sets up some base variables /// </summary> /// <param name="currentShip">The ship we are attached to.</param> /// <param name="velocityStep">When we accelerate, how much should it be by?</param> /// <param name="MAX_SPEED">What is our top speed?</param> public Engine(Ship currentShip, float velocityStep, float MAX_SPEED) { this.currentShip = currentShip; this.VelocityStep = velocityStep; this.MAX_SPEED = MAX_SPEED; }