public int[,] GetNextStepAssesment(CTTBoard board, CTTBoard.Player pl) { var assArr = new int[3, 3]; Task[] tskList = new Task[9]; for (int x = 0; x < 3; x++) { for (int y = 0; y < 3; y++) { int xc = x; int yc = y; { Console.WriteLine("{0},{1}", xc, yc); if (board.GetCell(xc, yc) != 0) { assArr[xc, yc] = -100; } else { var copyBoard = (CTTBoard)board.Clone(); var ass = _getStepAssesment(copyBoard, pl, pl, xc, yc, 0); //if (ass != null) assArr[xc, yc] = ass; } }; //tskList[x+y*3] = Task.Factory.StartNew(assFunk); } } //Task.WaitAll(tskList); return(assArr); }
private static int _getStepAssesment(CTTBoard board, CTTBoard.Player me, CTTBoard.Player pl, int x, int y, int level) { board.ApplyStep(pl, x, y); int stepScore = _stepAssesmetInfinity - level; int nopScore = _stepAssesmetInfinity; if (me != pl) { stepScore = -stepScore; } else { nopScore = -nopScore; } var retAss = -nopScore; if (board.CheckWin( )) { //Dump2Con(board); //Console.WriteLine(string.Format("{0},{1}",x,y)); board.CleanCell(x, y); return(stepScore); } if (board.CheckComplete()) { board.CleanCell(x, y); return(0); } for (int xx = 0; xx < 3; xx++) { for (int yy = 0; yy < 3; yy++) { if (board.GetCell(xx, yy) == 0) { var ass = _getStepAssesment(board, me, InvPlayer(pl), xx, yy, level + 1); if (me != pl) { if (retAss < ass) { retAss = ass; } } else if (retAss > ass) { retAss = ass; } } } } board.CleanCell(x, y); return(retAss); }
public Tuple <byte, byte> GetNextStep(CTTBoard board, CTTBoard.Player pl) { var assArr = GetNextStepAssesment(board, pl); return(Tuple.Create((byte)0, (byte)0)); }