public void Read(uint version, IoBuffer io) { uint spriteCount = 0; if (version < 20003) { spriteCount = io.ReadUInt16(); Direction = io.ReadByte(); Zoom = io.ReadByte(); } else { Direction = io.ReadUInt32(); Zoom = io.ReadUInt32(); spriteCount = io.ReadUInt32(); } this.Sprites = new DGRPSprite[spriteCount]; for (var i = 0; i < spriteCount; i++) { var sprite = new DGRPSprite(Parent); sprite.Read(version, io); this.Sprites[i] = sprite; } }
public void Read(uint version, IoBuffer io) { uint spriteCount = 0; if (version < 20003){ spriteCount = io.ReadUInt16(); Direction = io.ReadByte(); Zoom = io.ReadByte(); }else{ Direction = io.ReadUInt32(); Zoom = io.ReadUInt32(); spriteCount = io.ReadUInt32(); } this.Sprites = new DGRPSprite[spriteCount]; for (var i = 0; i < spriteCount; i++){ var sprite = new DGRPSprite(Parent); sprite.Read(version, io); this.Sprites[i] = sprite; } }