void Prepare(RenderSystem renderSys) { cmdDraw = renderSys.CreateCommandBuffer(QueueFlags.Graphics); PrepareTextures(renderSys); PrepareVertices(renderSys); PrepareDescriptorLayout(renderSys); PrepareRenderPass(renderSys); PreparePipeline(renderSys); PrepareDescriptorPool(renderSys); PrepareDescriptorSet(renderSys); PrepareFrameBuffer(renderSys); }