/// <summary> /// Draw all entities stored in buffer /// </summary> public void Flush() { // initialize Vector3D vLight = CameraPosition - Target; vLight.Normalize(); _boxDrawingCounter = 0; CurrentTransf = null; System.Drawing.Graphics g = Graphics; g.Clear(BackgroundColor); if (EnableFaceSorting) { // sort face list FaceComparison faceComparer = new FaceComparison(GetWorldToEyeTransformation()); Faces.Sort(faceComparer); } // draw background segments foreach (Segment s in SegmentsBackground) { Draw(s); } // draw background faces foreach (Face face in _facesBackground) { Draw(face, FaceDir.FRONT); } // draw all faces using solid / transparency foreach (Face face in Faces) { Draw(face, FaceDir.BACK); } // draw triangles foreach (Triangle tr in Triangles) { Draw(tr, FaceDir.FRONT); } // sort box list if (UseBoxelOrderer) { BoxelOrderer boxelOrderer = new BoxelOrderer(Boxes) { Direction = Target - CameraPosition }; Boxes = boxelOrderer.GetSortedList(); } else { Boxes.Sort(new BoxComparerSimplifiedPainterAlgo(GetWorldToEyeTransformation())); } // sort cylinder list Cylinders.Sort(new CylinderComparerSimplifiedPainterAlgo(GetWorldToEyeTransformation())); if (Cylinders.Count > 0) { // sort by Z List <Drawable> drawableList = new List <Drawable>(); drawableList.AddRange(Boxes); drawableList.AddRange(Cylinders); drawableList.Sort(new DrawableComparerSimplifiedPainterAlgo()); List <Box> boxes = new List <Box>(); List <Cylinder> cylinders = new List <Cylinder>(); bool processingBox = drawableList[0] is Box; foreach (Drawable drawable in drawableList) { Box b = drawable as Box; Cylinder c = drawable as Cylinder; if ((null != b) && processingBox) { boxes.Add(b); } else if ((null == b) && !processingBox) { cylinders.Add(c); } else { if (boxes.Count > 0) { BoxelOrderer boxelOrderer = new BoxelOrderer(boxes) { Direction = Target - CameraPosition }; boxes = boxelOrderer.GetSortedList(); // draw boxes foreach (Box bb in boxes) { Draw(bb); } // clear boxes.Clear(); } if (cylinders.Count > 0) { cylinders.Sort(new CylinderComparerSimplifiedPainterAlgo(GetWorldToEyeTransformation())); // draw cylinders foreach (Cylinder cc in cylinders) { Draw(cc); } // clear cylinders.Clear(); } if (null != b) { boxes.Add(b); processingBox = true; } else { cylinders.Add(c); processingBox = false; } } } // remaining boxes BoxelOrderer boxelOrdererRem = new BoxelOrderer(boxes) { Direction = Target - CameraPosition }; boxes = boxelOrdererRem.GetSortedList(); // draw boxes foreach (Box bb in boxes) { Draw(bb); } // remaining cylinders cylinders.Sort(new CylinderComparerSimplifiedPainterAlgo(GetWorldToEyeTransformation())); // draw cylinders foreach (Cylinder cc in cylinders) { Draw(cc); } // clear boxes.Clear(); } else { // draw all boxes foreach (Box box in Boxes) { Draw(box); } // draw all triangles foreach (Triangle tr in Triangles) { Draw(tr, FaceDir.FRONT); } } // images inst if (_listImageInst.Count > 0) { // --- sort image inst AnalysisHomo analysis = _listImageInst[0].Analysis; BBox3D bbox = analysis.Solution.BBoxGlobal; List <Box> boxesImage = new List <Box>(); foreach (ImageInst imageInst in _listImageInst) { boxesImage.Add(imageInst.ToBox()); } if (UseBoxelOrderer && false) // NOT WORKING ? { BoxelOrderer boxelOrderer = new BoxelOrderer(boxesImage) { TuneParam = 10.0, Direction = Target - CameraPosition }; boxesImage = boxelOrderer.GetSortedList(); } else { boxesImage.Sort(new BoxComparerSimplifiedPainterAlgo(GetWorldToEyeTransformation())); } // --- List <ImageInst> listImageInstSorted = new List <ImageInst>(); foreach (Box b in boxesImage) { listImageInstSorted.Add(new ImageInst(analysis, new Vector3D(b.Length, b.Width, b.Height), b.BPosition)); } // draw image inst foreach (ImageInst im in listImageInstSorted) { Draw(im); } } // draw faces : end foreach (Face face in Faces) { Draw(face, FaceDir.FRONT); } // draw segment list (e.g. hatching) foreach (Segment seg in Segments) { Draw(seg); } // draw cotation cubes if (ShowDimensions) { foreach (DimensionCube qc in _dimensions) { qc.Draw(this); } } }
/// <summary> /// Draw all entities stored in buffer /// </summary> public void Flush() { // initialize Vector3D vLight = _vCameraPos - _vTarget; vLight.Normalize(); _boxDrawingCounter = 0; _currentTransf = null; System.Drawing.Graphics g = Graphics; g.Clear(_backgroundColor); if (EnableFaceSorting) { // sort face list FaceComparison faceComparer = new FaceComparison(GetWorldToEyeTransformation()); _faces.Sort(faceComparer); } // draw background segments foreach (Segment s in _segmentsBackground) { Draw(s); } // draw background faces foreach (Face face in _facesBackground) { Draw(face, FaceDir.FRONT); } // draw all faces using solid / transparency depending on foreach (Face face in _faces) { Draw(face, FaceDir.BACK); } // sort box list if (_useBoxelOrderer) { BoxelOrderer boxelOrderer = new BoxelOrderer(_boxes); boxelOrderer.Direction = _vTarget - _vCameraPos; _boxes = boxelOrderer.GetSortedList(); } else { _boxes.Sort(new BoxComparerSimplifiedPainterAlgo(GetWorldToEyeTransformation())); } // sort cylinder list _cylinders.Sort(new CylinderComparerSimplifiedPainterAlgo(GetWorldToEyeTransformation())); if (_cylinders.Count > 0) { // sort by Z List <Drawable> drawableList = new List <Drawable>(); drawableList.AddRange(_boxes); drawableList.AddRange(_cylinders); drawableList.Sort(new DrawableComparerSimplifiedPainterAlgo()); List <Box> boxes = new List <Box>(); List <Cylinder> cylinders = new List <Cylinder>(); bool processingBox = drawableList[0] is Box; foreach (Drawable drawable in drawableList) { Box b = drawable as Box; Cylinder c = drawable as Cylinder; if ((null != b) && processingBox) { boxes.Add(b); } else if ((null == b) && !processingBox) { cylinders.Add(c); } else { if (boxes.Count > 0) { BoxelOrderer boxelOrderer = new BoxelOrderer(boxes); boxelOrderer.Direction = _vTarget - _vCameraPos; boxes = boxelOrderer.GetSortedList(); // draw boxes foreach (Box bb in boxes) { Draw(bb); } // clear boxes.Clear(); } if (cylinders.Count > 0) { cylinders.Sort(new CylinderComparerSimplifiedPainterAlgo(GetWorldToEyeTransformation())); // draw cylinders foreach (Cylinder cc in cylinders) { Draw(cc); } // clear cylinders.Clear(); } if (null != b) { boxes.Add(b); processingBox = true; } else { cylinders.Add(c); processingBox = false; } } } // remaining boxes BoxelOrderer boxelOrdererRem = new BoxelOrderer(boxes); boxelOrdererRem.Direction = _vTarget - _vCameraPos; boxes = boxelOrdererRem.GetSortedList(); // draw boxes foreach (Box bb in boxes) { Draw(bb); } // remaining cylinders cylinders.Sort(new CylinderComparerSimplifiedPainterAlgo(GetWorldToEyeTransformation())); // draw cylinders foreach (Cylinder cc in cylinders) { Draw(cc); } // clear boxes.Clear(); } else { // draw all boxes foreach (Box box in _boxes) { Draw(box); } } // images inst if (_listImageInst.Count > 0) { // sort image inst _listImageInst.Sort(new ImageInstComparerSimplifierPainterAlgo(GetWorldToEyeTransformation())); // draw image inst foreach (ImageInst im in _listImageInst) { Draw(im); } } // draw faces : end foreach (Face face in _faces) { Draw(face, FaceDir.FRONT); } // draw segment list (e.g. hatching) foreach (Segment seg in _segments) { Draw(seg); } // draw cotation cubes foreach (DimensionCube qc in _dimensions) { qc.Draw(this); } }
static void Main(string[] args) { // instantiate BoxelOrderer orderer0 = new BoxelOrderer(); // fill BoxelOrderer class Box b0 = new Box(0, 400.0, 300.0, 200.0); b0.Position = new Vector3D(300.0, 0.0, 0.0); b0.LengthAxis = Vector3D.YAxis; b0.WidthAxis = -Vector3D.XAxis; orderer0.Add(b0); Box b1 = new Box(1, 400.0, 300.0, 200.0); b1.Position = new Vector3D(600.0, 0.0, 0.0); b1.LengthAxis = Vector3D.YAxis; b1.WidthAxis = -Vector3D.XAxis; orderer0.Add(b1); Box b2 = new Box(2, 400.0, 300.0, 200.0); b2.Position = new Vector3D(300.0, 400.0, 0.0); b2.LengthAxis = Vector3D.YAxis; b2.WidthAxis = -Vector3D.XAxis; orderer0.Add(b2); Box b3 = new Box(3, 400.0, 300.0, 200.0); b3.Position = new Vector3D(600.0, 400.0, 0.0); b3.LengthAxis = Vector3D.YAxis; b3.WidthAxis = -Vector3D.XAxis; orderer0.Add(b3); Box b4 = new Box(4, 400.0, 300.0, 200.0); b4.Position = new Vector3D(300.0, 800.0, 0.0); b4.LengthAxis = Vector3D.YAxis; b4.WidthAxis = -Vector3D.XAxis; orderer0.Add(b4); Box b5 = new Box(5, 400.0, 300.0, 200.0); b5.Position = new Vector3D(600.0, 800.0, 0.0); b5.LengthAxis = Vector3D.YAxis; b5.WidthAxis = -Vector3D.XAxis; orderer0.Add(b5); Box b6 = new Box(6, 400.0, 300.0, 200.0); b6.Position = new Vector3D(600.0, 0.0, 0.0); b6.LengthAxis = Vector3D.XAxis; b6.WidthAxis = Vector3D.YAxis; orderer0.Add(b6); Box b7 = new Box(7, 400.0, 300.0, 200.0); b7.Position = new Vector3D(600.0, 300.0, 0.0); b7.LengthAxis = Vector3D.XAxis; b7.WidthAxis = Vector3D.YAxis; orderer0.Add(b7); Box b8 = new Box(8, 400.0, 300.0, 200.0); b8.Position = new Vector3D(600.0, 600.0, 0.0); b8.LengthAxis = Vector3D.XAxis; b8.WidthAxis = Vector3D.YAxis; orderer0.Add(b8); Box b9 = new Box(9, 400.0, 300.0, 200.0); b9.Position = new Vector3D(600.0, 900.0, 0.0); b9.LengthAxis = Vector3D.XAxis; b9.WidthAxis = Vector3D.YAxis; orderer0.Add(b9); Vector3D target = Vector3D.Zero; // set direction 0 Vector3D camera = new Vector3D(-1000.0, -1000.0, 1000.0); orderer0.Direction = target - camera; List <Box> orderedList = orderer0.GetSortedList(); Console.WriteLine("******************************"); foreach (Box b in orderedList) { Console.Write("{0} ", b.PickId); } Console.WriteLine(); // set direction 1 camera = new Vector3D(1000.0, -1000.0, 1000.0); orderer0.Direction = target - camera; orderedList = orderer0.GetSortedList(); Console.WriteLine("******************************"); foreach (Box b in orderedList) { Console.Write("{0} ", b.PickId); } Console.WriteLine(); // set direction 2 camera = new Vector3D(1000.0, 1000.0, 1000.0); orderer0.Direction = target - camera; orderedList = orderer0.GetSortedList(); Console.WriteLine("******************************"); foreach (Box b in orderedList) { Console.Write("{0} ", b.PickId); } Console.WriteLine(); // set direction 3 camera = new Vector3D(-1000.0, 1000.0, 1000.0); orderer0.Direction = target - camera; orderedList = orderer0.GetSortedList(); Console.WriteLine("******************************"); foreach (Box b in orderedList) { Console.Write("{0} ", b.PickId); } Console.WriteLine(); Console.WriteLine("########################################################"); // instantiate BoxelOrderer orderer1 = new BoxelOrderer(); // fill BoxelOrderer class Box b16 = new Box(0, 400.0, 300.0, 200.0); b16.Position = new Vector3D(0.0, 0.0, 0.0); b16.LengthAxis = Vector3D.XAxis; b16.WidthAxis = Vector3D.YAxis; orderer1.Add(b16); Box b17 = new Box(1, 400.0, 300.0, 200.0); b17.Position = new Vector3D(0.0, 300.0, 0.0); b17.LengthAxis = Vector3D.XAxis; b17.WidthAxis = Vector3D.YAxis; orderer1.Add(b17); Box b18 = new Box(2, 400.0, 300.0, 200.0); b18.Position = new Vector3D(0.0, 600.0, 0.0); b18.LengthAxis = Vector3D.XAxis; b18.WidthAxis = Vector3D.YAxis; orderer1.Add(b18); Box b19 = new Box(3, 400.0, 300.0, 200.0); b19.Position = new Vector3D(0.0, 900.0, 0.0); b19.LengthAxis = Vector3D.XAxis; b19.WidthAxis = Vector3D.YAxis; orderer1.Add(b19); Box b10 = new Box(4, 400.0, 300.0, 200.0); b10.Position = new Vector3D(700.0, 0.0, 0.0); b10.LengthAxis = Vector3D.YAxis; b10.WidthAxis = -Vector3D.XAxis; orderer1.Add(b10); Box b11 = new Box(5, 400.0, 300.0, 200.0); b11.Position = new Vector3D(1000.0, 0.0, 0.0); b11.LengthAxis = Vector3D.YAxis; b11.WidthAxis = -Vector3D.XAxis; orderer1.Add(b11); Box b12 = new Box(6, 400.0, 300.0, 200.0); b12.Position = new Vector3D(700.0, 400.0, 0.0); b12.LengthAxis = Vector3D.YAxis; b12.WidthAxis = -Vector3D.XAxis; orderer1.Add(b12); Box b13 = new Box(7, 400.0, 300.0, 200.0); b13.Position = new Vector3D(1000.0, 400.0, 0.0); b13.LengthAxis = Vector3D.YAxis; b13.WidthAxis = -Vector3D.XAxis; orderer1.Add(b13); Box b14 = new Box(8, 400.0, 300.0, 200.0); b14.Position = new Vector3D(700.0, 800.0, 0.0); b14.LengthAxis = Vector3D.YAxis; b14.WidthAxis = -Vector3D.XAxis; orderer1.Add(b14); Box b15 = new Box(9, 400.0, 300.0, 200.0); b15.Position = new Vector3D(1000.0, 800.0, 0.0); b15.LengthAxis = Vector3D.YAxis; b15.WidthAxis = -Vector3D.XAxis; orderer1.Add(b15); // set direction 0 camera = new Vector3D(-1000.0, -1000.0, 1000.0); orderer1.Direction = target - camera; orderedList = orderer1.GetSortedList(); Console.WriteLine("******************************"); foreach (Box b in orderedList) { Console.Write("{0} ", b.PickId); } Console.WriteLine(); // set direction 1 camera = new Vector3D(1000.0, -1000.0, 1000.0); orderer1.Direction = target - camera; orderedList = orderer1.GetSortedList(); Console.WriteLine("******************************"); foreach (Box b in orderedList) { Console.Write("{0} ", b.PickId); } Console.WriteLine(); // set direction 2 camera = new Vector3D(1000.0, 1000.0, 1000.0); orderer1.Direction = target - camera; orderedList = orderer1.GetSortedList(); Console.WriteLine("******************************"); foreach (Box b in orderedList) { Console.Write("{0} ", b.PickId); } Console.WriteLine(); // set direction 3 camera = new Vector3D(-1000.0, 1000.0, 1000.0); orderer1.Direction = target - camera; orderedList = orderer1.GetSortedList(); Console.WriteLine("******************************"); foreach (Box b in orderedList) { Console.Write("{0} ", b.PickId); } Console.WriteLine(); Console.WriteLine("########################################################"); // ##################################################################################### // instantiate BoxelOrderer orderer3 = new BoxelOrderer(); // fill BoxelOrderer class Box b_0 = new Box(0, 400.0, 300.0, 200.0); b_0.Position = new Vector3D(1200.0, 0.0, 200.0); b_0.LengthAxis = Vector3D.YAxis; b_0.WidthAxis = -Vector3D.XAxis; orderer3.Add(b_0); Box b_1 = new Box(1, 400.0, 300.0, 200.0); b_1.Position = new Vector3D(900.0, 0.0, 200.0); b_1.LengthAxis = Vector3D.YAxis; b_1.WidthAxis = -Vector3D.XAxis; orderer3.Add(b_1); Box b_2 = new Box(2, 400.0, 300.0, 200.0); b_2.Position = new Vector3D(600.0, 0.0, 200.0); b_2.LengthAxis = Vector3D.YAxis; b_2.WidthAxis = -Vector3D.XAxis; orderer3.Add(b_2); Box b_3 = new Box(3, 400.0, 300.0, 200.0); b_3.Position = new Vector3D(300.0, 0.0, 200.0); b_3.LengthAxis = Vector3D.YAxis; b_3.WidthAxis = -Vector3D.XAxis; orderer3.Add(b_3); Box b_4 = new Box(4, 400.0, 300.0, 200.0); b_4.Position = new Vector3D(1200.0, 700.0, 200.0); b_4.LengthAxis = -Vector3D.XAxis; b_4.WidthAxis = -Vector3D.YAxis; orderer3.Add(b_4); Box b_5 = new Box(5, 400.0, 300.0, 200.0); b_5.Position = new Vector3D(800.0, 700.0, 200.0); b_5.LengthAxis = -Vector3D.XAxis; b_5.WidthAxis = -Vector3D.YAxis; orderer3.Add(b_5); Box b_6 = new Box(6, 400.0, 300.0, 200.0); b_6.Position = new Vector3D(400.0, 700.0, 200.0); b_6.LengthAxis = -Vector3D.XAxis; b_6.WidthAxis = -Vector3D.YAxis; orderer3.Add(b_6); Box b_7 = new Box(7, 400.0, 300.0, 200.0); b_7.Position = new Vector3D(1200.0, 1000.0, 200.0); b_7.LengthAxis = -Vector3D.XAxis; b_7.WidthAxis = -Vector3D.YAxis; orderer3.Add(b_7); Box b_8 = new Box(8, 400.0, 300.0, 200.0); b_8.Position = new Vector3D(800.0, 1000.0, 200.0); b_8.LengthAxis = -Vector3D.XAxis; b_8.WidthAxis = -Vector3D.YAxis; orderer3.Add(b_8); Box b_9 = new Box(9, 400.0, 300.0, 200.0); b_9.Position = new Vector3D(400.0, 1000.0, 200.0); b_9.LengthAxis = -Vector3D.XAxis; b_9.WidthAxis = -Vector3D.YAxis; orderer3.Add(b_9); // set direction 0 camera = new Vector3D(-1000.0, -1000.0, 1000.0); orderer3.Direction = target - camera; orderedList = orderer3.GetSortedList(); Console.WriteLine("******************************"); foreach (Box b in orderedList) { Console.Write("{0} ", b.PickId); } Console.WriteLine(); // set direction 1 camera = new Vector3D(1000.0, -1000.0, 1000.0); orderer3.Direction = target - camera; orderedList = orderer3.GetSortedList(); Console.WriteLine("******************************"); foreach (Box b in orderedList) { Console.Write("{0} ", b.PickId); } Console.WriteLine(); // set direction 2 camera = new Vector3D(1000.0, 1000.0, 1000.0); orderer3.Direction = target - camera; orderedList = orderer3.GetSortedList(); Console.WriteLine("******************************"); foreach (Box b in orderedList) { Console.Write("{0} ", b.PickId); } Console.WriteLine(); // set direction 3 camera = new Vector3D(-1000.0, 1000.0, 1000.0); orderer3.Direction = target - camera; orderedList = orderer3.GetSortedList(); Console.WriteLine("******************************"); foreach (Box b in orderedList) { Console.Write("{0} ", b.PickId); } Console.WriteLine(); Console.WriteLine("########################################################"); }
/// <summary> /// Draw all entities stored in buffer /// </summary> public void Flush() { // initialize Vector3D vLight = CameraPosition - Target; vLight.Normalize(); CurrentTransf = null; System.Drawing.Graphics g = Graphics; g.Clear(BackgroundColor); if (EnableFaceSorting) { // sort face list FaceComparison faceComparer = new FaceComparison(GetWorldToEyeTransformation()); Faces.Sort(faceComparer); } // draw background segments foreach (Segment s in SegmentsBackground) { Draw(s); } // draw background faces foreach (Face face in _facesBackground) { Draw(face, FaceDir.FRONT); } // draw all faces using solid / transparency foreach (Face face in Faces) { Draw(face, FaceDir.BACK); } // draw triangles foreach (Triangle tr in Triangles) { Draw(tr, FaceDir.FRONT); } var boxesImage1 = new List <BoxGeneric>(); foreach (var imageInst in ListImageInst) { var b = imageInst.ToBox(); boxesImage1.Add(b); } // sort box list if (UseBoxelOrderer) { BoxelOrderer boxelOrderer = new BoxelOrderer(Boxes, ViewDirection); Boxes = boxelOrderer.GetSortedList(); var boxelOrderer2 = new BoxelOrderer(boxesImage1, ViewDirection); boxesImage1 = boxelOrderer2.GetSortedList(); } else { Boxes.Sort(new DrawableComparerSimplifiedPainterAlgo(GetWorldToEyeTransformation())); } // sort cylinder list Cylinders.Sort(new DrawableComparerSimplifiedPainterAlgo(GetWorldToEyeTransformation())); if (Cylinders.Count > 0) { // sort by Z var drawableList = new List <Drawable>(); drawableList.AddRange(Boxes); drawableList.AddRange(Cylinders); drawableList.Sort(new DrawableComparerSimplifiedPainterAlgo(GetWorldToEyeTransformation())); var boxes = new List <BoxGeneric>(); var cylinders = new List <Cyl>(); var processingBox = drawableList[0] is Box; foreach (Drawable drawable in drawableList) { if ((drawable is Box box) && processingBox) { boxes.Add(box); } else if (drawable is Cyl cyl && !processingBox) { cylinders.Add(cyl); }
/// <summary> /// Draw all entities stored in buffer /// </summary> public void Flush() { // initialize Vector3D vLight = CameraPosition - Target; vLight.Normalize(); CurrentTransf = null; System.Drawing.Graphics g = Graphics; g.Clear(BackgroundColor); if (EnableFaceSorting) { // sort face list FaceComparison faceComparer = new FaceComparison(GetWorldToEyeTransformation()); Faces.Sort(faceComparer); } // draw background segments foreach (Segment s in SegmentsBackground) { Draw(s); } // draw background faces foreach (Face face in _facesBackground) { Draw(face, FaceDir.FRONT); } // draw all faces using solid / transparency foreach (Face face in Faces) { Draw(face, FaceDir.BACK); } // draw triangles foreach (Triangle tr in Triangles) { Draw(tr, FaceDir.FRONT); } List <Box> boxesImage1 = new List <Box>(); foreach (ImageInst imageInst in ListImageInst) { Box b = imageInst.ToBox(); boxesImage1.Add(b); } // sort box list if (UseBoxelOrderer) { BoxelOrderer boxelOrderer = new BoxelOrderer(Boxes, ViewDirection); Boxes = boxelOrderer.GetSortedList(); BoxelOrderer boxelOrderer2 = new BoxelOrderer(boxesImage1, ViewDirection); boxesImage1 = boxelOrderer2.GetSortedList(); } else { Boxes.Sort(new DrawableComparerSimplifiedPainterAlgo(GetWorldToEyeTransformation())); } // sort cylinder list Cylinders.Sort(new DrawableComparerSimplifiedPainterAlgo(GetWorldToEyeTransformation())); if (Cylinders.Count > 0) { // sort by Z List <Drawable> drawableList = new List <Drawable>(); drawableList.AddRange(Boxes); drawableList.AddRange(Cylinders); drawableList.Sort(new DrawableComparerSimplifiedPainterAlgo(GetWorldToEyeTransformation())); List <Box> boxes = new List <Box>(); List <Cyl> cylinders = new List <Cyl>(); bool processingBox = drawableList[0] is Box; foreach (Drawable drawable in drawableList) { Box b = drawable as Box; Cyl c = drawable as Cyl; if ((null != b) && processingBox) { boxes.Add(b); } else if ((null == b) && !processingBox) { cylinders.Add(c); } else { if (boxes.Count > 0) { BoxelOrderer boxelOrderer = new BoxelOrderer(boxes, ViewDirection); boxes = boxelOrderer.GetSortedList(); // draw boxes foreach (Box bb in boxes) { bb.Draw(this); } // clear boxes.Clear(); } if (cylinders.Count > 0) { cylinders.Sort(new DrawableComparerSimplifiedPainterAlgo(GetWorldToEyeTransformation())); // draw cylinders foreach (Cyl cc in cylinders) { cc.Draw(this); } // clear cylinders.Clear(); } if (null != b) { boxes.Add(b); processingBox = true; } else { cylinders.Add(c); processingBox = false; } } } // remaining boxes BoxelOrderer boxelOrdererRem = new BoxelOrderer(boxes, ViewDirection); boxes = boxelOrdererRem.GetSortedList(); // draw boxes foreach (Box bb in boxes) { bb.Draw(this); } // remaining cylinders cylinders.Sort(new DrawableComparerSimplifiedPainterAlgo(GetWorldToEyeTransformation())); // draw cylinders foreach (var cc in cylinders) { cc.Draw(this); } // clear boxes.Clear(); } else { // draw all boxes foreach (Box box in Boxes) { box.Draw(this); } // draw all triangles foreach (Triangle tr in Triangles) { Draw(tr, FaceDir.FRONT); } } // images inst if (ListImageInst.Count > 0) { // --- sort image inst List <ImageInst> listImageInstSorted = new List <ImageInst>(); foreach (Box b in boxesImage1) { var imageInst = ListImageInst.Find(i => i.PickId == b.PickId); listImageInstSorted.Add(new ImageInst(b.PickId, imageInst.Content, b.Dim, b.BPosition)); } // draw image inst foreach (ImageInst im in listImageInstSorted) { Draw(im); } ListImageInst.Clear(); } // draw faces : end foreach (Face face in Faces) { Draw(face, FaceDir.FRONT); } // draw segment list (e.g. hatching) foreach (Segment seg in Segments) { Draw(seg); } // draw cotation cubes if (ShowDimensions) { foreach (DimensionCube qc in Dimensions) { qc.Draw(this); } } }