public static void uploadTranslationSet(List <string> languageCodes, string groupid) { TransfluentEditorWindowMediator mediator = getAuthenticatedMediator(); if (mediator == null) { return; } foreach (string languageCode in languageCodes) { try { GameTranslationSet set = GameTranslationGetter.GetTranslaitonSetFromLanguageCode(languageCode); GameTranslationSet.GroupOfTranslations groupData = set.getGroup(groupid); TransfluentLanguage lang = ResourceLoadFacade.getLanguageList().getLangaugeByCode(languageCode); if (groupData.translations.Count > 0) { mediator.SaveGroupToServer(groupData, lang); } } catch { } } }
public void testCreation() { mediator = new TransfluentEditorWindowMediator(); Assert.IsNotNullOrEmpty(mediator.getUserNamePassword().Key); Assert.NotNull(mediator.getUserNamePassword()); Assert.IsNotNullOrEmpty(mediator.getUserNamePassword().Key); Assert.IsNotNullOrEmpty(mediator.getUserNamePassword().Value); mediator.doAuth(mediator.getUserNamePassword().Key, mediator.getUserNamePassword().Value); Assert.IsTrue(mediator.authIsDone()); }
public static void doDownload() { TransfluentEditorWindowMediator mediator = getAuthenticatedMediator(); if (mediator == null) { return; } List <string> allLanguageCodes = mediator.getAllLanguageCodes(); downloadTranslationSetsFromLanguageCodeList(allLanguageCodes); }
private static TransfluentEditorWindowMediator getAuthenticatedMediator() { var mediator = new TransfluentEditorWindowMediator(); KeyValuePair <string, string> usernamePassword = mediator.getUserNamePassword(); if (String.IsNullOrEmpty(usernamePassword.Key) || String.IsNullOrEmpty(usernamePassword.Value)) { EditorUtility.DisplayDialog("Login please", "Please login using editor window before trying to use this functionality", "ok"); //TransfluentEditorWindow.Init(); return(null); } mediator.doAuth(usernamePassword.Key, usernamePassword.Value); return(mediator); }
public static void downloadTranslationSetsFromLanguageCodeList(List <string> languageCodes, string groupid = null) { TransfluentEditorWindowMediator mediator = getAuthenticatedMediator(); if (mediator == null) { return; } foreach (string languageCode in languageCodes) { try { mediator.setCurrentLanguageFromLanguageCode(languageCode); TransfluentLanguage currentlanguage = mediator.GetCurrentLanguage(); List <TransfluentTranslation> translations = mediator.knownTextEntries(groupid); //Debug.Log("CURRENT LANGUAGE:" + currentlanguage.code + " translation count:" + translations.Count); if (translations.Count > 0) { GameTranslationSet set = GameTranslationGetter.GetTranslaitonSetFromLanguageCode(languageCode) ?? ResourceCreator.CreateSO <GameTranslationSet>(GameTranslationGetter.fileNameFromLanguageCode(languageCode)); set.language = currentlanguage; Dictionary <string, Dictionary <string, string> > groupToTranslationMap = groupidToDictionaryMap(translations); foreach (var kvp in groupToTranslationMap) { Dictionary <string, string> dictionaryOfStrings = kvp.Value; if (languageCode.Equals("xx-xx")) //backwards string { dictionaryOfStrings = cleanBackwardsLanguageStringDictionary(dictionaryOfStrings); } set.mergeInSet(kvp.Key, dictionaryOfStrings); } EditorUtility.SetDirty(set); AssetDatabase.SaveAssets(); } } catch (Exception e) { Debug.LogError("error while downloading translations:" + e.Message + " stack:" + e.StackTrace); } } }
public TransfluentEditorWindow() { _mediator = new TransfluentEditorWindowMediator(); loginScreen = new LoginGUI(_mediator); textGui = new TextsGUI(_mediator); }
public TextsGUI(TransfluentEditorWindowMediator mediator) { _mediator = mediator; }
public LoginGUI(TransfluentEditorWindowMediator mediator) { _mediator = mediator; GetCredentialsFromDataStore(); }
private static TransfluentEditorWindowMediator getAuthenticatedMediator() { var mediator = new TransfluentEditorWindowMediator(); KeyValuePair<string, string> usernamePassword = mediator.getUserNamePassword(); if(String.IsNullOrEmpty(usernamePassword.Key) || String.IsNullOrEmpty(usernamePassword.Value)) { EditorUtility.DisplayDialog("Login please", "Please login using editor window before trying to use this functionality", "ok"); //TransfluentEditorWindow.Init(); return null; } mediator.doAuth(usernamePassword.Key, usernamePassword.Value); return mediator; }
public TranslationEstimate(TransfluentEditorWindowMediator mediator) { _mediator = mediator; }
//[MenuItem("Transfluent/test full loop english content")] public static void getTestSaveEnglishContent() { var list = ResourceLoadFacade.getLanguageList(); GameTranslationSet source = GameTranslationGetter.GetTranslaitonSetFromLanguageCode("en-us"); var sender = new FileBasedSend(); var contents = sender.SendFileContents(source.getGroup().getDictionaryCopy(), list.getLangaugeByCode("en-us"), "", ""); Debug.Log("Contents :" + contents); TransfluentEditorWindowMediator mediator = new TransfluentEditorWindowMediator(); mediator.doAuth(); string authToken = mediator.getCurrentAuthToken(); string fileIdentifier = "testfile"; var sourceLang = list.getLangaugeByCode("en-us"); var saveCall = new FileBasedSaveCall(fileIdentifier, sourceLang.id, authToken, contents); var caller = new SyncronousEditorWebRequest(); var returnStatus = caller.request(saveCall); Debug.Log("saved file return status:"); Debug.Log(JsonWriter.Serialize(returnStatus)); Debug.Log("auth token:" + authToken); var translateRequest = new FileTranslate("", new int[] { 3, 4 }, OrderTranslation.TranslationQuality.NATIVE_SPEAKER, fileIdentifier, sourceLang.id, authToken); var translateReturn = caller.request(translateRequest); Debug.Log("translate request file:"); Debug.Log(JsonWriter.Serialize(translateReturn)); var translateResultRequest = new FileBasedRead(fileIdentifier, sourceLang.id, authToken); var translateResultReturn = caller.request(translateResultRequest); Debug.Log("translate resulting file:"); Debug.Log(JsonWriter.Serialize(translateResultReturn)); }
public SetupTranslationConfiguration() { _mediator = new TransfluentEditorWindowMediator(); }