示例#1
0
        private void PrepareCommonFiles()
        {
            foreach (string dir in GetWorldPaths())
            {
                string worldName  = Path.GetFileName(dir);
                string commonPath = GetServerDataPath() + "/Worlds/" + worldName + "/Common/";
                string mediaPath  = commonPath + "Media/";

                Directory.CreateDirectory(commonPath);

                // documentation
                File.Copy(GetDocuArchivePath(worldName), commonPath + "docs.zip", true);

                // images
                Directory.CreateDirectory(mediaPath);
                World world = SDKUtil.ReadJSONFileDirect <World>(dir + "/World.json");
                if (!string.IsNullOrEmpty(world.coverImage))
                {
                    File.Copy(dir + "/Images/" + world.coverImage, mediaPath + world.coverImage, true);
                }
                if (world.chapters != null)
                {
                    foreach (Chapter chapter in world.chapters)
                    {
                        if (!string.IsNullOrEmpty(chapter.coverImage))
                        {
                            File.Copy(dir + "/Images/" + chapter.coverImage, mediaPath + chapter.coverImage, true);
                        }
                    }
                }
            }
        }
示例#2
0
        private World LoadWorld()
        {
            string[] paths = GetWorldPaths();
            if (paths == null || paths.Length == 0)
            {
                EditorUtility.DisplayDialog("Error", "There are no worlds yet. Use the setup tool to create one.", "OK");
                return(null);
            }
            if (paths.Length > 1)
            {
                EditorUtility.DisplayDialog("Error", "There is more than one world in the project. The constructor does not support multi-world projects yet.", "OK");
                return(null);
            }

            string worldName = Path.GetFileName(paths[0]);
            string root      = GetWorldsRoot() + "/" + worldName + "/";
            World  world     = SDKUtil.ReadJSONFileDirect <World>(root + "World.json");

            if (world == null)
            {
                EditorUtility.DisplayDialog("Error", $"World.json file for {worldName} seems corrupted and needs to be fixed first.", "OK");
                return(null);
            }
            world.key = worldName;

            return(world);
        }
示例#3
0
        public static void CreateImageList()
        {
            string path = EditorUtility.OpenFolderPanel("Select Image Folder", "", "");

            if (string.IsNullOrEmpty(path))
            {
                return;
            }

            // read existing mod file if existent
            ModdingData md      = new ModdingData();
            string      modFile = path + "/" + SDKUtil.MODFILE_NAME;

            if (File.Exists(modFile))
            {
                md = SDKUtil.ReadJSONFileDirect <ModdingData>(modFile);
            }
            if (md.imageData == null)
            {
                md.imageData = new List <ImageData>();
            }

            // gather images
            IEnumerable <string> files = DirectoryUtil.GetFiles(path, new[] { "*.png", "*.jpg" });

            foreach (string file in files)
            {
                string fileName = Path.GetFileName(file);
                if (md.imageData.Any(id => id.imageLink == fileName))
                {
                    continue;
                }

                string name = Path.GetFileNameWithoutExtension(fileName);
                if (DateTime.TryParseExact(SDKUtil.MaxLength(name, 19), "yyyy-MM-dd HH.mm.ss", CultureInfo.InvariantCulture, DateTimeStyles.None, out DateTime dateTime))
                {
                    name = dateTime.ToLongDateString() + " " + dateTime.ToShortTimeString();
                }
                md.imageData.Add(new ImageData(fileName, name));
            }

            File.WriteAllText(modFile, SDKUtil.SerializeObject(md));

            EditorUtility.DisplayDialog("Done", $"Found {md.imageData.Count} images. Check modding.json in target folder.", "OK");
        }
示例#4
0
        private static bool UpdateWorldData(string worldName)
        {
            string root  = GetWorldsRoot() + "/" + worldName + "/";
            World  world = SDKUtil.ReadJSONFileDirect <World>(root + "World.json");

            if (world == null)
            {
                EditorUtility.DisplayDialog("Error", $"World.json file for {worldName} seems corrupted and needs to be fixed first.", "OK");
                return(false);
            }

            string worldBasePath = Path.GetDirectoryName(AssetDatabase.GUIDToAssetPath(AssetDatabase.AssetPathToGUID(root + "World.json"))) + "/Pieces";

            world.objectSpecs = new List <ObjectSpec>();
            string[] assets = AssetDatabase.FindAssets("*", new[] { root + "Pieces" });
            foreach (string asset in assets)
            {
                string assetPath = AssetDatabase.GUIDToAssetPath(asset);
                if (!assetPath.ToLower().EndsWith(".prefab"))
                {
                    continue;
                }

                GameObject prefab = PrefabUtility.LoadPrefabContents(assetPath);
                if (prefab.TryGetComponent(out ExtendedAttributes ea))
                {
                    if (!ea.spec.IsDefault())
                    {
                        string prefix = Path.GetDirectoryName(assetPath);
                        if (prefix != null && prefix.Length > worldBasePath.Length)
                        {
                            prefix = prefix.Substring(worldBasePath.Length + 1) + "/";
                            prefix = prefix.Replace('\\', '/');
                        }
                        else
                        {
                            prefix = "";
                        }

                        string fileName = Path.GetFileNameWithoutExtension(assetPath);
                        ea.spec.objectKey = prefix + fileName;
                        world.objectSpecs.Add(ea.spec);
                    }
                }
                if (prefab != null)
                {
                    PrefabUtility.UnloadPrefabContents(prefab);
                }
            }

            // increase version
            if (string.IsNullOrEmpty(world.version))
            {
                world.version = "0.0.1";
            }
            else
            {
                if (Version.TryParse(world.version, out Version version))
                {
                    world.version = $"{version.Major}.{version.Minor}.{version.Build + 1}";
                }
                else
                {
                    world.version = "0.0.1";
                    Debug.LogError($"World.json of {worldName} contained an unreadable version. Resetting to {world.version}.");
                }
            }
            world.versionCode++;

            // write back
            world.NullifyEmpties();
            File.WriteAllText(root + "World.json", SDKUtil.SerializeObject(world));

            return(true);
        }
示例#5
0
        private void ManipulateWorld(string command)
        {
            World world = LoadWorld();

            if (world == null)
            {
                return;
            }

            switch (command)
            {
            case "SetToCurrentVersion":
                PackageInfo pi = PackageInfo.FindForAssetPath("Packages/com.wetzold.travrsal.sdk/package.json");
                if (pi != null)
                {
                    world.minVersion = pi.version;
                    EditorUtility.DisplayDialog("Success", $"Set minimum app version required to play the world to {pi.version}.", "OK");
                }
                break;

            case "AddZone":
                if (string.IsNullOrEmpty(zoneName))
                {
                    return;
                }
                string root = GetWorldPaths()[0];
                string path = $"{root}/Data/{zoneName}.tmx";
                if (File.Exists(path))
                {
                    EditorUtility.DisplayDialog("Error", "A zone with that name already exists.", "OK");
                    return;
                }
                AssetDatabase.CopyAsset($"Packages/{SDKUtil.PACKAGE_NAME}/Editor/CopyTemplates/EmptyZone.copy", $"Assets/Worlds/{world.key}/Data/{zoneName}.tmx");

                // two cases: either world explicitly lists files already or default is used with config.world mechanism
                if (world.worldData != null && world.worldData.Count > 0)
                {
                    world.worldData.Add(new WorldDataReference(path, WorldDataReference.ImportType.TileMap));
                }
                else
                {
                    string  mapFile  = root + "/Data/Config.world";
                    TMWorld worldMap = SDKUtil.ReadJSONFileDirect <TMWorld>(mapFile);
                    if (worldMap != null)
                    {
                        worldMap.maps = worldMap.maps.Append(new WorldMap(Path.GetFileName(path)));

                        File.WriteAllText(mapFile, SDKUtil.SerializeObject(worldMap));
                    }
                    else
                    {
                        EditorUtility.DisplayDialog("Error", $"Data/Config.world file for {world.key} does not exist. New zone was created but needs to be manually linked.", "OK");
                    }
                }
                zoneName = "";
                AssetDatabase.Refresh();
                break;

            case "AddVariable":
                if (string.IsNullOrEmpty(varName))
                {
                    return;
                }
                if (world.initialVariables == null)
                {
                    world.initialVariables = new List <Variable>();
                }
                world.initialVariables.Add(new Variable(varName));
                varName = "";
                break;

            case "AddSetting":
                if (string.IsNullOrEmpty(worldSetting))
                {
                    return;
                }
                if (world.settings == null)
                {
                    world.settings = new List <WorldSetting>();
                }
                world.settings.Add(new WorldSetting(worldSetting));
                worldSetting = "";
                break;

            case "AddCustomShader":
                if (string.IsNullOrEmpty(customShader))
                {
                    return;
                }
                if (world.customShaders == null)
                {
                    world.customShaders = new List <string>();
                }
                world.customShaders.Add(customShader);
                customShader = "";
                break;
            }

            SaveWorld(world);
        }