void Start() { cube = gameObject.GetComponent <CubeSimulator>(); rb = gameObject.GetComponent <Rigidbody>(); SceneManager.sceneUnloaded += OnSceneUnloaded; SceneManager.sceneLoaded += OnSceneLoaded; }
public CubeSimImpl(CubeSimulator cube) { this.cube = cube; }
public CubeSimImpl_v2_3_0(CubeSimulator cube) : base(cube) { }