void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.MainWin = ((tic_tac_toe.EnterName)(target)); #line 8 "..\..\EnterName.xaml" this.MainWin.Closed += new System.EventHandler(this.Window_Closed); #line default #line hidden return; case 2: this.tbMessage = ((System.Windows.Controls.TextBlock)(target)); return; case 3: this.tbName = ((System.Windows.Controls.TextBox)(target)); return; case 4: this.btOK = ((System.Windows.Controls.Button)(target)); #line 14 "..\..\EnterName.xaml" this.btOK.Click += new System.Windows.RoutedEventHandler(this.BtOK_Click); #line default #line hidden return; } this._contentLoaded = true; }
public MainWindow() { InitializeComponent(); TimerForEnd.Tick += new EventHandler(Update); TimerForEnd.Interval = 1000; for (int i = 0; i < CountCells; i++) { PlayingField[i] = new cell[CountCells]; BorderField[i] = new Border[CountCells]; } EnterName enterName = new EnterName(); NameSecondPlayer = enterName.ShowDialog(true); enterName = new EnterName(); NameFirstPlayer = enterName.ShowDialog(false); Start(); }