示例#1
0
        private Orbit ForgeOrbit(IOrbitable A, IOrbitable B, double systemAge)
        {
            double periapsis;
            double meanDistance        = 0;
            double orbitalEccentricity = 0;

            do
            {
                int OrbitalEccentricityRand = 0;

                //Mean Separation p10
                int meanAnomalyRand = randomSource.Next(1, 10);
                if (systemAge > 5)
                {
                    meanAnomalyRand++;
                }
                else if (systemAge < 1)
                {
                    meanAnomalyRand--;
                }

                meanAnomalyRand = Physic.Clamp(meanAnomalyRand, 1, 10);
                if (1 <= meanAnomalyRand && meanAnomalyRand <= 3)
                {
                    meanDistance = randomSource.Next(1, 10) * 0.05f; OrbitalEccentricityRand -= 2;
                }                                                                                                                                   //AU
                else if (4 <= meanAnomalyRand && meanAnomalyRand <= 6)
                {
                    meanDistance = randomSource.Next(1, 10) * 0.5f; OrbitalEccentricityRand--;
                }                                                                                                                                     //AU
                else if (7 <= meanAnomalyRand && meanAnomalyRand <= 8)
                {
                    meanDistance = randomSource.Next(1, 10) * 3;                                                    //AU
                }
                else if (meanAnomalyRand == 9)
                {
                    meanDistance = randomSource.Next(1, 10) * 20;                            //AU
                }
                else if (meanAnomalyRand == 10)
                {
                    meanDistance = randomSource.Next(1, 100) * 200;                             //AU
                }
                //Orbital Eccentricity
                OrbitalEccentricityRand += randomSource.Next(1, 10);
                OrbitalEccentricityRand  = Physic.Clamp(OrbitalEccentricityRand, 1, 10);
                int adder = randomSource.Next(1, 10);
                if (1 <= OrbitalEccentricityRand && OrbitalEccentricityRand <= 2)
                {
                    orbitalEccentricity = adder * 0.01f;
                }
                else if (3 <= OrbitalEccentricityRand && OrbitalEccentricityRand <= 4)
                {
                    orbitalEccentricity = 0.01f + adder * 0.01f;
                }
                else if (5 <= OrbitalEccentricityRand && OrbitalEccentricityRand <= 6)
                {
                    orbitalEccentricity = 0.02f + adder * 0.01f;
                }
                else if (7 <= OrbitalEccentricityRand && OrbitalEccentricityRand <= 8)
                {
                    orbitalEccentricity = 0.03f + adder * 0.01f;
                }
                else if (OrbitalEccentricityRand == 9)
                {
                    orbitalEccentricity = 0.04f + adder * 0.01f;
                }
                else if (OrbitalEccentricityRand == 10)
                {
                    orbitalEccentricity = 0.05f + adder * 0.04f;
                }

                periapsis = meanDistance * Physic.AstronomicUnit * (1 + orbitalEccentricity);
            }while (periapsis < A.Radius * Physic.SolarRadius + B.Radius * Physic.SolarRadius); //periapsis<radiusA+radiusB
            //TEST FOR EDGE CASES (ex radius<body radius)

            Orbit orbit;

            //Finaly, put together
            if (_testMode)
            {
                orbit = new Orbit(A, B, DateTime.Now, 0.0, 1 * Physic.AstronomicUnit);
            }
            else
            {
                orbit = new Orbit(A, B, DateTime.Now, orbitalEccentricity, meanDistance * Physic.AstronomicUnit);
            }

            return(orbit);
        }
        public Star GenerateStar(StellarSystem stellarSystem, int starGenerationRand)
        {
            //star generation
            Star star;

            string starClass = "";
            int    sizeCode  = 0;

            int giantSize = randomSource.Next(1, 10) >= 7 ? 4 : 5;

            //manque O et B classes : case 0
            if (starGenerationRand == 1)
            {
                starClass = "A";
                sizeCode  = giantSize;
            }
            if (2 <= starGenerationRand && starGenerationRand <= 4)
            {
                starClass = "F";
                sizeCode  = giantSize;
            }
            if (5 <= starGenerationRand && starGenerationRand <= 12)
            {
                starClass = "G";
                sizeCode  = giantSize;
            }
            if (13 <= starGenerationRand && starGenerationRand <= 26)
            {
                starClass = "K";
                sizeCode  = 5;
            }
            if (27 <= starGenerationRand && starGenerationRand <= 36)//white dwarf, D for Degenerate
            {
                starClass = "D";
                sizeCode  = 7;
            }
            if (37 <= starGenerationRand && starGenerationRand <= 85)
            {
                starClass = "M";
                sizeCode  = 5;
            }
            if (86 <= starGenerationRand && starGenerationRand <= 98)//brown dwarf LTY
            {
                starClass = "L";
            }
            if (starGenerationRand == 99)//Giants
            {
                int giantRand = randomSource.Next(1, 10);
                if (giantRand == 1)
                {
                    starClass = "F"; sizeCode = 3;
                }
                if (giantRand == 2)
                {
                    starClass = "G"; sizeCode = 3;
                }
                if (3 <= giantRand && giantRand <= 7)
                {
                    starClass = "F"; sizeCode = 3;
                }
                if (giantRand > 8)
                {
                    starClass = "K"; sizeCode = 4;
                }
            }

            //define spectralClass
            int spectralClass = (starClass == "K" && sizeCode == 4) ? 0 : randomSource.Next(0, 9);

            //White/Brown Dwarf case
            int dwarfGenerationRand = randomSource.Next(1, 10);

            if (starClass == "D" || starClass == "L")
            {
                star = new Star("unnamed", stellarSystem)
                {
                    StarClass     = starClass,
                    SizeCode      = 0,
                    SpectralClass = spectralClass
                };
            }
            else
            {
                //match from the table
                BasicStar basicStar = _basicStar.Find(
                    x => x.StarType == starClass &&
                    x.SizeCode == sizeCode &&
                    x.Random == spectralClass
                    );
                star = new Star("unnamed", stellarSystem)
                {
                    StarClass          = starClass,
                    SizeCode           = sizeCode,
                    SpectralClass      = spectralClass,
                    Luminosity         = basicStar.Luminosity,
                    SurfaceTemperature = basicStar.SurfaceTemperature,
                    Radius             = basicStar.Radius,
                    Mass = basicStar.Mass,
                };
            }


            //Flares Star M3 to M9  1D10*50% periodicaly
            //TODO

            //subGiant randomisation
            if (sizeCode == 4)
            {
                int   subGiantRand = randomSource.Next(1, 10);
                float rate         = 0;
                switch (subGiantRand)
                {
                case 3: rate = -0.1f; break;

                case 4: rate = -0.2f; break;

                case 5: rate = -0.3f; break;

                case 6: rate = -0.4f; break;

                case 7: rate = 0.1f; break;

                case 8: rate = 0.2f; break;

                case 9: rate = 0.3f; break;

                case 10: rate = 0.4f; break;

                default: rate = 0; break;
                }
                star.Mass       += star.Mass * rate;
                star.Luminosity += star.Luminosity * rate * 2;
                star.Radius      = (float)Math.Pow(star.Luminosity, 0.5 * (5800 / star.SurfaceTemperature) * (5800 / star.SurfaceTemperature));
            }

            //age
            int ageRandom = randomSource.Next(1, 10);

            //from table
            StarAge starAge = _systemAgeSource
                              .FindAll(x =>
                                       x.StarClass == starClass &&
                                       x.SpectralClassMin <= star.SpectralClass &&
                                       star.SpectralClass <= x.SpectralClassMax)
                              .Find(x => x.Random == ageRandom);

            star.Age      = starAge.Age;
            star.LifeSpan = starAge.LifeSpan;

            //giant case & subgiant case
            if (sizeCode == 4 || sizeCode == 3)
            {
                star.Age      = 10 * star.Mass / star.Luminosity;
                star.Age     += star.Age * ((sizeCode == 4)? 0.1f : 0.2f);
                star.LifeSpan = star.Age;
            }

            //calculating temperature and luminosity of dwarves with age modifiers
            if (starClass == "L" || starClass == "D")
            {
                star.LifeSpan = float.MaxValue;
                DwarfStar dwarfData =
                    (starClass == "D")?
                    _whitedwarfs.Find(x => x.Random == dwarfGenerationRand)
                    : _browndwarfs.Find(x => x.Random == dwarfGenerationRand);

                star.Mass           = dwarfData.Mass;
                star.Radius         = dwarfData.Radius;
                dwarfGenerationRand = Physic.Clamp(dwarfGenerationRand + starAge.TemperatureRollModifier, 1, 10);
                dwarfData           =
                    (starClass == "D") ?
                    _whitedwarfs.Find(x => x.Random == dwarfGenerationRand)
                    : _browndwarfs.Find(x => x.Random == dwarfGenerationRand);

                star.SurfaceTemperature = dwarfData.Temperature;

                star.Luminosity = Math.Pow(star.Radius, 2) * Math.Pow(star.SurfaceTemperature, 4) / Math.Pow(5800, 4);
            }

            star.Luminosity += star.Luminosity * starAge.LuminosityModifier;

            return(star ?? throw new InvalidOperationException());
        }