public override void runThisTest() { CCLayer pLayer = new RotateWorldMainLayer(); AddChild(pLayer); RunAction(new CCRotateBy (4, -360)); Director.ReplaceScene(this); }
public override void runThisTest() { CCLayer pLayer = RotateWorldMainLayer.node(); AddChild(pLayer); RunAction(new CCRotateBy(4, -360)); CCDirector.SharedDirector.ReplaceScene(this); }
public override void runThisTest() { CCLayer pLayer = RotateWorldMainLayer.node(); addChild(pLayer); runAction(CCRotateBy.actionWithDuration(4, -360)); CCDirector.sharedDirector().replaceScene(this); }
public override void runThisTest() { var rotateWorld = new RotateWorldMainLayer(); AddChild(rotateWorld); RunAction(new CCRotateBy(4, -360)); Director.ReplaceScene(this); }
public static new RotateWorldMainLayer node() { RotateWorldMainLayer node = new RotateWorldMainLayer(); return node; }
public static new RotateWorldMainLayer node() { RotateWorldMainLayer node = new RotateWorldMainLayer(); return(node); }