/* goodG2B() - use goodsource and badsink */
        private void GoodG2B()
        {
            float data = 0.0f;

            /* FIX: Use a hardcoded number that won't a divide by zero */
            data = 2.0f;
            goodG2BPublicStatic = true;
            CWE369_Divide_by_Zero__float_random_divide_22b.GoodG2BSink(data);
        }
        /* goodB2G2() - use badsource and goodsink by reversing the blocks in the if in the sink function */
        private void GoodB2G2()
        {
            float data = 0.0f;
            /* POTENTIAL FLAW: Set data to a random value between 0.0f (inclusive) and 1.0f (exclusive) */
            Random rand = new Random();

            data = (float)rand.NextDouble();
            goodB2G2PublicStatic = true;
            CWE369_Divide_by_Zero__float_random_divide_22b.GoodB2G2Sink(data);
        }
        public override void Bad()
        {
            float data = 0.0f;
            /* POTENTIAL FLAW: Set data to a random value between 0.0f (inclusive) and 1.0f (exclusive) */
            Random rand = new Random();

            data            = (float)rand.NextDouble();
            badPublicStatic = true;
            CWE369_Divide_by_Zero__float_random_divide_22b.BadSink(data);
        }