/* goodG2B() - use goodsource and badsink */ private static void GoodG2B() { long data; /* FIX: Use a hardcoded number that won't cause underflow, overflow, divide by zero, or loss-of-precision issues */ data = 2; long[] dataArray = new long[5]; dataArray[2] = data; CWE197_Numeric_Truncation_Error__long_random_to_short_66b.GoodG2BSink(dataArray); }
public override void Bad() { long data; /* FLAW: Set data to a random value */ data = IO.GetRandomLong(); long[] dataArray = new long[5]; dataArray[2] = data; CWE197_Numeric_Truncation_Error__long_random_to_short_66b.BadSink(dataArray); }