/* goodG2B() - use goodsource and badsink */ private static void GoodG2B() { long data; /* FIX: Use a hardcoded number that won't cause underflow, overflow, divide by zero, or loss-of-precision issues */ data = 2; Hashtable dataHashtable = new Hashtable(5); dataHashtable.Add(0, data); dataHashtable.Add(1, data); dataHashtable.Add(2, data); CWE197_Numeric_Truncation_Error__long_random_to_int_72b.GoodG2BSink(dataHashtable); }
public override void Bad() { long data; /* FLAW: Set data to a random value */ data = IO.GetRandomLong(); Hashtable dataHashtable = new Hashtable(5); dataHashtable.Add(0, data); dataHashtable.Add(1, data); dataHashtable.Add(2, data); CWE197_Numeric_Truncation_Error__long_random_to_int_72b.BadSink(dataHashtable); }