/* goodG2B() - use goodsource and badsink */ private static void GoodG2B() { float data; /* FIX: Use a hardcoded number that won't cause underflow, overflow, divide by zero, or loss-of-precision issues */ data = 2; Hashtable dataHashtable = new Hashtable(5); dataHashtable.Add(0, data); dataHashtable.Add(1, data); dataHashtable.Add(2, data); CWE197_Numeric_Truncation_Error__float_large_to_byte_72b.GoodG2BSink(dataHashtable); }
public override void Bad() { float data; /* FLAW: Use a number larger than short.MaxValue */ data = long.MaxValue + 5f; Hashtable dataHashtable = new Hashtable(5); dataHashtable.Add(0, data); dataHashtable.Add(1, data); dataHashtable.Add(2, data); CWE197_Numeric_Truncation_Error__float_large_to_byte_72b.BadSink(dataHashtable); }