static void Main(string[] args) { _screen = new Screen(_gameWidth, _totalHeight - 3); Console.CursorVisible = false; Console.Title = "teXtris"; Console.WriteLine("Welcome to teXtrix. Please press any key to start"); Console.ReadKey(); Console.Clear(); //_threadHandle.Start(); char _charBuff = '\0'; //Ypos = _totalHeight = 5; DrawBoard(); DrawBoxNextPiece(); while (!_killBit) { if (_areYouSure) { switch (_charBuff) { case 'Y': case 'y': _killBit = true; try { _threadHandle.Abort(); _threadHandle.Join(); } catch { } continue; case (char)27: break; default: Console.CursorTop = _totalHeight / 2; Console.CursorLeft = (_totalWidth / 2) - (BLANK.Length / 2); Console.Write(BLANK); _killBit = false; _areYouSure = false; _threadHandle.Resume(); break; } } else { BlankPiece(); switch (_charBuff) { case 'A': case 'a': _currentPiece.rotPiece(); break; case 'D': case 'd': _currentPiece.rotPieceOther(); break; case 'J': case 'j': if (_screen.CanLeft(Xpos, Ypos, _currentPiece)) { Xpos--; } break; case 'L': case 'l': if (_screen.CanRight(Xpos, Ypos, _currentPiece)) { Xpos++; } break; case 'I': case 'i': Ypos--; break; case 'K': case 'k': Ypos++; break; case (char)27: _threadHandle.Suspend(); Console.CursorTop = _totalHeight / 2; int _cPos = (_totalWidth / 2) - (ARE_YOU_SURE.Length / 2); Console.CursorLeft = _cPos; Console.Write(ARE_YOU_SURE); _areYouSure = true; continue; //default: // _currentPiece.setPiece(_nextPiece.PieceInt); // _nextPiece.randomPiece(); // break; } bool _hit = _screen.CollisionDetect(Xpos, Ypos, _currentPiece); DrawScreen(); Console.CursorLeft = _offset * 2 + _offset / 2; Console.CursorTop = 0; Console.Write(Xpos); Console.CursorTop = 1; Console.Write(Ypos); } _charBuff = Console.ReadKey(true).KeyChar; } }