public static Offset <PlayerSimpleData> CreatePlayerSimpleData(FlatBufferBuilder builder, StringOffset accountIdOffset = default(StringOffset), StringOffset roomIDOffset = default(StringOffset), int state = 0, Offset <teamboss_msg.Vector> positionOffset = default(Offset <teamboss_msg.Vector>), Offset <teamboss_msg.Vector> directionOffset = default(Offset <teamboss_msg.Vector>), float curSpeed = 0.0f, long notifyTimeStamp = 0, int anim = 0) { builder.StartObject(8); PlayerSimpleData.AddNotifyTimeStamp(builder, notifyTimeStamp); PlayerSimpleData.AddAnim(builder, anim); PlayerSimpleData.AddCurSpeed(builder, curSpeed); PlayerSimpleData.AddDirection(builder, directionOffset); PlayerSimpleData.AddPosition(builder, positionOffset); PlayerSimpleData.AddState(builder, state); PlayerSimpleData.AddRoomID(builder, roomIDOffset); PlayerSimpleData.AddAccountId(builder, accountIdOffset); return(PlayerSimpleData.EndPlayerSimpleData(builder)); }
public static PlayerSimpleData GetRootAsPlayerSimpleData(ByteBuffer _bb, PlayerSimpleData obj) { return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }