示例#1
0
        private void OnMouseDown()
        {
            if (gameObject.layer == 8)
            {
            }
            else
            {
                gameMap     _Map       = FindObjectOfType <gameMap>();
                gameModel   _Game      = FindObjectOfType <gameModel>();
                gameDisplay _Display   = FindObjectOfType <gameDisplay>();
                playerModel _Player    = FindObjectOfType <playerModel>();
                float       miningCost = 0;
                int         newStone   = 0;
                Debug.Log("1:" + _Game.miningTimeRemaining);

                if (_Game.miningTimeRemaining > 0)
                {
                    Vector3 p = transform.position;
                    miningCost = _Map.tiles[(int)p.x, (int)p.y, (int)p.z].miningCost;
                    if (miningCost <= _Game.miningTimeRemaining)
                    {
                        newStone       = (5 + (int)(miningCost / 5));
                        _Player.stone += newStone;
                        usePick(miningCost, _Game, _Display);
                        //Debug.Log(_Map.tiles[(int)p.x, (int)p.y, (int)p.z].rockType.rockName);
                        _Map.tiles[(int)p.x, (int)p.y, (int)p.z].rockType = _Map.rocks[4];
                        //Debug.Log(_Map.tiles[(int)p.x, (int)p.y, (int)p.z].rockType.rockName);
                        this.GetComponent <SpriteRenderer>().sprite = _Map.floorSprites[0];
                        this.GetComponent <SpriteRenderer>().color  = baseColor;
                        _Map.spreadActivation((int)p.x, (int)p.y);
                    }
                }
            }
        }
示例#2
0
 // Start is called before the first frame update
 void Start()
 {
     _Player = FindObjectOfType <playerModel>();
     _Game   = FindObjectOfType <gameModel>();
 }
示例#3
0
 void usePick(float i, gameModel _g, gameDisplay _d)
 {
     _g.miningTimeRemaining -= i;
     _d.BroadcastMessage("updateTopDisplay");
 }