public void Init(TD_InputHandler _inp) { inp = _inp; cam = GetComponentInChildren <Camera>(); mTransform = this.transform; states = inp.states; target = states.getTransform(); playerId = inp.playerID; }
public void INITIALIZING(TD_StateManager state) { ammonation = new Ammonation(); ammonation.bullet = weaponBullet; currentBullet = weaponBullet; statemanager = state; statemanager.BULLETSPAWNER = this; statemanager.status.getCurrentweapon.bullet = weaponBullet; direction = transform.forward; cameraMain = statemanager.FollowCamera; isPlayer = true; onShot = NormalShot; playerId = state.playerId; }