private void FixedUpdate() { Quaternion tankRotation = m_TankControls.RotateTank(m_HorizontalInputValue); m_TankControls.RotateTurret(m_MouseXInputValue, tankRotation); m_TankControls.RotateBarrel(m_MouseYInputValue); m_TankControls.MoveTank(m_VerticalInputValue); UpdateFiringArc(); }