public FixtureEnumerator(FixtureCollection collection, List <Fixture> list) { this._collection = collection; this._list = list; this._generationStamp = collection._generationStamp; i = -1; }
public Body() { FixtureList = new FixtureCollection(this); _enabled = true; _awake = true; _sleepingAllowed = true; _xf.q = Complex.One; BodyType = BodyType.Static; }
void IDisposable.Dispose() { _collection = null; _list = null; i = -1; }