void OnEnable() { mPipline = (Pipline)(EditorPrefs.HasKey("taecg_ShaderReferencemPipline") ? EditorPrefs.GetInt("taecg_ShaderReferencemPipline") : 0); selectedTabID = EditorPrefs.HasKey("taecg_ShaderReferenceSelectedTabID") ? EditorPrefs.GetInt("taecg_ShaderReferenceSelectedTabID") : 0; FONTSIZE = EditorPrefs.HasKey("taecg_ShaderReferenceFontSize") ? EditorPrefs.GetInt("taecg_ShaderReferenceFontSize") : 18; // properties = ScriptableObject.CreateInstance<ShaderReferenceProperties>(); gpu = ScriptableObject.CreateInstance <ShaderReferenceGPU>(); pipline = ScriptableObject.CreateInstance <ShaderReferencePipline>(); properties = ScriptableObject.CreateInstance <ShaderReferenceProperties>(); semantics = ScriptableObject.CreateInstance <ShaderReferenceSemantics>(); tags = ScriptableObject.CreateInstance <ShaderReferenceTags>(); renderState = ScriptableObject.CreateInstance <ShaderReferenceRenderState>(); pragma = ScriptableObject.CreateInstance <ShaderReferencePragma>(); other = ScriptableObject.CreateInstance <ShaderReferenceOther>(); buildInVariables = ScriptableObject.CreateInstance <ShaderReferenceBuildInVariables>(); transformation = ScriptableObject.CreateInstance <ShaderReferenceTransformation>(); predefinedMacros = ScriptableObject.CreateInstance <ShaderReferencePredefinedMacros>(); platformDifferences = ScriptableObject.CreateInstance <ShaderReferencePlatformDifferences>(); lighting = ScriptableObject.CreateInstance <ShaderReferenceLighting>(); math = ScriptableObject.CreateInstance <ShaderReferenceMath>(); miscellaneous = ScriptableObject.CreateInstance <ShaderReferenceMiscellaneous>(); errorDebug = ScriptableObject.CreateInstance <ShaderReferenceErrorDebug>(); glsl = ScriptableObject.CreateInstance <ShaderReferenceGLSL>(); setup = ScriptableObject.CreateInstance <ShaderReferenceSetup>(); about = ScriptableObject.CreateInstance <ShaderReferenceAbout>(); search = ScriptableObject.CreateInstance <ShaderReferenceSearch>(); ShaderReferenceUtil.SearchDic.Clear(); }
void OnEnable() { // selectedTabID = EditorPrefs.HasKey(mPrefName + "selectedTabID") ? EditorPrefs.GetInt(mPrefName + "selectedTabID") : 0; // properties = ScriptableObject.CreateInstance<ShaderReferenceProperties>(); gpu = ScriptableObject.CreateInstance <ShaderReferenceGPU>(); pipline = ScriptableObject.CreateInstance <ShaderReferencePipline>(); properties = ScriptableObject.CreateInstance <ShaderReferenceProperties>(); semantics = ScriptableObject.CreateInstance <ShaderReferenceSemantics>(); tags = ScriptableObject.CreateInstance <ShaderReferenceTags>(); renderState = ScriptableObject.CreateInstance <ShaderReferenceRenderState>(); pragma = ScriptableObject.CreateInstance <ShaderReferencePragma>(); other = ScriptableObject.CreateInstance <ShaderReferenceOther>(); buildInVariables = ScriptableObject.CreateInstance <ShaderReferenceBuildInVariables>(); math = ScriptableObject.CreateInstance <ShaderReferenceMath>(); miscellaneous = ScriptableObject.CreateInstance <ShaderReferenceMiscellaneous>(); about = ScriptableObject.CreateInstance <ShaderReferenceAbout>(); }