/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); gameContent = new GameContent(Content); screenWidth = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width; screenHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height; if (screenWidth >= 2500) { screenWidth = 2500; } if (screenHeight >= 1250) { screenHeight = 1250; } graphics.PreferredBackBufferWidth = screenWidth; graphics.PreferredBackBufferHeight = screenHeight; graphics.ApplyChanges(); speed1 = gameContent.speed1Sound.CreateInstance(); speed2 = gameContent.speed2Sound.CreateInstance(); speed3 = gameContent.speed3Sound.CreateInstance(); speed4 = gameContent.speed4Sound.CreateInstance(); int spaceShipX = (screenWidth - gameContent.imgSpaceShip.Width / 4) / 2; int spaceShipY = screenHeight - 150; spaceShip = new SpaceShip(spaceShipX, spaceShipY, screenWidth, spriteBatch, gameContent); shields = new Shield[3]; for (int x = 0; x < 3; x++) { shields[x] = new Shield(screenWidth / 3 * x + screenWidth / 8, spaceShip.Y - 150, spriteBatch, GraphicsDevice); } alienFleet = new AlienFleet(50, 150, screenWidth, spaceShip.Y, spriteBatch, gameContent); ufo = new UFO(0, 60, screenWidth, spriteBatch, gameContent); gameBorder = new GameBorder(screenWidth, screenHeight, spriteBatch, gameContent); }
public void RestartGame() { livesRemaining = 3; aliensKilled = 0; alienFireRate = 5000; firstTime = false; hitBottom = false; level = 1; score = 0; int spaceShipX = (screenWidth - gameContent.imgSpaceShip.Width / 4) / 2; int spaceShipY = screenHeight - 150; spaceShip = new SpaceShip(spaceShipX, spaceShipY, screenWidth, spriteBatch, gameContent); shields = new Shield[3]; for (int x = 0; x < 3; x++) { shields[x] = new Shield(screenWidth / 3 * x + screenWidth / 8, spaceShip.Y - 150, spriteBatch, GraphicsDevice); } alienFleet = new AlienFleet(50, 150, screenWidth, spaceShip.Y, spriteBatch, gameContent); ufo = new UFO(0, 60, screenWidth, spriteBatch, gameContent); gameBorder = new GameBorder(screenWidth, screenHeight, spriteBatch, gameContent); }