public MapCreator(Settings settings, MapParser mapParser, MapObjectsManager mapObjectsManager, TankSpawner tankSpawner, BonusSpawner bonusSpawner, MapSettingsManager mapSettingsManager) { _settings = settings; _mapParser = mapParser; _mapObjectsManager = mapObjectsManager; _tankSpawner = tankSpawner; _bonusSpawner = bonusSpawner; _mapSettingsManager = mapSettingsManager; }
public static void Add(this MapObjectsManager mapObjects, float x, float y, MapObjectKind objectKind) { mapObjects.Add(new Vector2(x, y), objectKind); }