private void saveBean(UnityEngine.Object o, string name) { Beans.Bean b = new Beans.Bean(); b.instanced = true; b.name = name; b.returnType = o.GetType(); b.beanInstance = o; BeansRepo.getInstance().addOne(b, true); }
public static void enable() { BeansRepo.getInstance().setFindFunc(new UnityBeansFinder()); }