private void saveBean(UnityEngine.Object o, string name)
 {
     Beans.Bean b = new Beans.Bean();
     b.instanced    = true;
     b.name         = name;
     b.returnType   = o.GetType();
     b.beanInstance = o;
     BeansRepo.getInstance().addOne(b, true);
 }
 public static void enable()
 {
     BeansRepo.getInstance().setFindFunc(new UnityBeansFinder());
 }