/** * @brief Constructs a new UniformBuffer, allocating a data buffer matching the shader data. * @param[in] shader_data (ShaderData) The shader reflector data * @param[in] data_buffer (byte[]) The raw data to fill the uniform buffer with */ public UniformBuffer(ShaderData shader_data, byte[] data_buffer) { // Construct data / name maps ConstructDataMaps("", shader_data.uniform_buffers); if (Size == 0) { return; } FromDataBuffer(data_buffer); }
/** * @brief Constructs a new UniformBuffer, allocating a data buffer matching the shader data. * @param[in] shader_data (foundation::ShaderData&) The shader reflector data */ public UniformBuffer(ShaderData shader_data) { // Construct data / name maps ConstructDataMaps("", shader_data.uniform_buffers); }