public static RenderTexture GetDownSampled(this Texture s, RenderTexture output, int ds = 1, Material blitMat = null) { return(Gaussian.GetDdownSampledRt(s, output, ds, blitMat)); }
public static void ApplyGaussianFilter(this RenderTexture s, int nIterations = 3, int lod = 1, RenderTexture d = null) { Gaussian.GaussianFilter(s, d == null ? s : d, nIterations, lod); }