public void AddMatrix() { QbMatrix matrix = new QbMatrix(); matrix.name = "default"; matrix.setsize(15, 15, 15, true); matrix.GenerateVertexBuffers(); matrices.Add(matrix); }
public void AddMatrix(int index) { QbMatrix matrix = new QbMatrix(); matrix.name = "default"; matrix.setsize(15, 15, 15, true); matrix.GenerateVertexBuffers(); matrices.Insert(index, matrix); }