private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e) { SignalGeneraterWorkerArg sgwa = (SignalGeneraterWorkerArg)e.Argument; SignalGenerator sg = new SignalGenerator(); backgroundWorker1.ReportProgress(1, "出力データの準備開始。\r\n"); WavData wavData; SignalGeneratorResult cwdr = sg.GenerateSignal(sgwa.sgParams, out wavData); switch (cwdr) { case SignalGeneratorResult.Success: backgroundWorker1.ReportProgress(2, "出力データの準備完了。\r\n"); break; case SignalGeneratorResult.LevelOver: backgroundWorker1.ReportProgress(2, "レベルオーバー。出力レベルを下げて下さい。\r\n"); break; default: System.Diagnostics.Debug.Assert(false); break; } switch (sgwa.outputMode) { case OutputMode.WavFile: if (!WriteWavFile(wavData, sgwa.outputPath)) { backgroundWorker1.ReportProgress(3, string.Format("書き込み失敗: {0}\r\n", sgwa.outputPath)); return; } backgroundWorker1.ReportProgress(3, string.Format("書き込み成功: {0}\r\n", sgwa.outputPath)); break; case OutputMode.Asio: { // short → int に拡張 int[] asioData = new int[wavData.NumSamples]; for (int i = 0; i < wavData.NumSamples; ++i) { asioData[i] = wavData.Sample16Get(0, i) << 16; } // 出力デバイスに出力データをセット foreach (int ch in sgwa.outputChannels) { asio.OutputSet(ch, asioData, true); } // 開始 asio.Start(); /* backgroundWorker1.ReportProgress(3, * string.Format("出力開始。{0}Hz {1} {2}dB\r\n", sgwa.sgParams.freq, sgwa.sgParams.ss, sgwa.sgParams.dB)); */ while (!asio.Run()) { } backgroundWorker1.ReportProgress(3, "出力終了。\r\n"); } break; default: System.Diagnostics.Debug.Assert(false); break; } }
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e) { SignalGeneraterWorkerArg sgwa = (SignalGeneraterWorkerArg)e.Argument; SignalGenerator sg = new SignalGenerator(); backgroundWorker1.ReportProgress(1, "出力データの準備開始。\r\n"); WavData wavData; SignalGeneratorResult cwdr = sg.GenerateSignal(sgwa.sgParams, out wavData); switch (cwdr) { case SignalGeneratorResult.Success: backgroundWorker1.ReportProgress(2, "出力データの準備完了。\r\n"); break; case SignalGeneratorResult.LevelOver: backgroundWorker1.ReportProgress(2, "レベルオーバー。出力レベルを下げて下さい。\r\n"); break; default: System.Diagnostics.Debug.Assert(false); break; } switch (sgwa.outputMode) { case OutputMode.WavFile: if (!WriteWavFile(wavData, sgwa.outputPath)) { backgroundWorker1.ReportProgress(3, string.Format("書き込み失敗: {0}\r\n", sgwa.outputPath)); return; } backgroundWorker1.ReportProgress(3, string.Format("書き込み成功: {0}\r\n", sgwa.outputPath)); break; case OutputMode.Asio: { // short → int に拡張 int[] asioData = new int[wavData.NumSamples]; for (int i = 0; i < wavData.NumSamples; ++i) { asioData[i] = wavData.Sample16Get(0, i) << 16; } // 出力デバイスに出力データをセット foreach (int ch in sgwa.outputChannels) { asio.OutputSet(ch, asioData, true); } // 開始 asio.Start(); /* backgroundWorker1.ReportProgress(3, string.Format("出力開始。{0}Hz {1} {2}dB\r\n", sgwa.sgParams.freq, sgwa.sgParams.ss, sgwa.sgParams.dB)); */ while (!asio.Run()) { } backgroundWorker1.ReportProgress(3, "出力終了。\r\n"); } break; default: System.Diagnostics.Debug.Assert(false); break; } }