public override void Update(GameTime gameTime) { Bootlegdust.ForEach(BootlegDust => BootlegDust.Update()); Bootlegdust.RemoveAll(BootlegDust => BootlegDust.time <= 0); if (Main.expertMode && visible) { BootlegDust dus = new BootlegDust(ModContent.GetTexture("spritersguildwip/GUI/Fire"), new Vector2(78, 318) + new Vector2(Main.rand.Next(0, 16), Main.rand.Next(0, 16)), new Vector2(0, -1), new Color(255, 255, 100), 2f, 60); } }