示例#1
0
        // free up a column by joining any SEQ that are joinable
        // or moves one suited sequence under another of proper rank
        // this only looks at the bottom card and tries to find an SEQ that can fit under it
        // of same suit
        public bool FreeSuitedSuits(ref board tb, ref List <card> LastSEQ)
        {
            bool   bFound = false;
            column cCol;
            card   Src = null;
            card   Des = null;

            tb.AssignCompletedID(GlobalClass.TypeCompletedBy.ID_FSS);
            do
            {
                bFound = false;
                LastSEQ.Clear();
                foreach (int e in tb.NonEmpties)
                {
                    cCol = tb.ThisColumn[e];
                    LastSEQ.Add(cCol.ThisSeries.Last().topCard);
                }
                //LastSEQ.Sort(delegate(series s1, series s2)
                //{
                //    return Comparer<int>.Default.Compare(s1.topCard.rank, s2.topCard.rank);
                //});

                // see if any suits can be combined
                foreach (card tm in tb.BottomMost)
                {
                    foreach (card bm in LastSEQ)
                    {
                        if (tm.iStack == bm.iStack || tm.rank == 1)
                        {
                            continue;
                        }
                        if ((bm.rank + 1) == tm.rank && bm.suit == tm.suit)
                        {
                            bFound = true;
                            Des    = tm;
                            Src    = bm;
                            break;
                        }
                    }
                    if (bFound)
                    {
                        break;
                    }
                }
                if (bFound)
                {
                    tb.moveto(Src.iStack, Src.iCard, Des.iStack);
                    tb.ReScoreBoard();
                    if (tb.NotifySuitJustCompleted)
                    {
                        tb.ExplainNoRescoreBoard("Free Suited Suits succeeded");
                        tb.NotifySuitJustCompleted = false;
                    }
                }
            } while (bFound);
            tb.AssignCompletedID();
            return(false);
        }
示例#2
0
        // this gets rid of as many facedown cards as possible
        // this should be run only if suits are locked out and only a few suits are remaining
        public int TryUnstackAll(ref board oldtb)
        {
            int Any;
            int Total = 0;
            int ne    = oldtb.NumEmptyColumns;
            int ru    = oldtb.UnexposedTypes.Count;
            int rs    = oldtb.ComputeRemainingSuits();

            if (rs > 3)
            {
                return(0);          // the works best with only a few suits
            }
            if (ru > ne)
            {
                return(0);         // need a bunch of empty columns for sure
            }
            if (oldtb.DealCounter < 5)
            {
                return(0);                          // only on last deal
            }
            board tb = new board(ref oldtb);

            tb.AssignCompletedID(GlobalClass.TypeCompletedBy.ID_USTK);
            //tb.ShowBoard();

            Any = TryUnstackOne(ref tb, ref Total);

            //do
            //{
            //    Any = TryUnstackOne(ref tb);
            //    if (Any > 0)
            //    {
            //        tb.ReScoreBoard();
            //        Total += Any;
            //    }
            //} while (Any > 0);
            //tb.ExplainBoard("did unstack");
            tb.AssignCompletedID();
            NewBoards.Add(tb);
            return(Total);
        }
示例#3
0
        public bool ReduceSuits(ref board oldtb)
        {
            bool  bSuccess = true;
            card  cNext = null;
            card  ExposedCard = null;
            int   e, CardID, LastID;
            card  CardExposed;
            board tb = new board(ref oldtb);

            tb.AssignCompletedID(GlobalClass.TypeCompletedBy.ID_RSI);
            OnCounter++;
            InitializeReduction(ref tb, ref cNext);
            Debug.Assert(cNext.rank == 13);
            GetPlaceholders(ref tb, cNext.iStack);

            if (bStackablesAbove(ref tb, ref cNext))
            {
                bSuccess = UnstackSeriesBelow(ref tb, ref cNext);
                if (bSuccess)
                {
                    e = tb.Empties[0];
                    tb.Empties.RemoveAt(0);
                    CardExposed = tb.moveto(cNext.iStack, cNext.iCard, e);    // have to move the king
                    RecoverPlaceholder(ref tb, ref CardExposed);
                    tb.tag = e;
                    InitializeReduction(ref tb, ref cNext);
                }
                else
                {
                    tb.AssignCompletedID();
                    return(false);  // jys !!! may want to try a second or lower ranked card
                }
            }
            else
            {
                tb.tag = cNext.iStack;
                GetPlaceholders(ref tb, tb.tag);
            }

            // unstack below the last card (cNext) and the next card

            while (bSuccess)
            {
                bSuccess = UnstackSeriesBelow(ref tb, ref cNext);
                if (bSuccess)
                {
                    if (StackableIDs.Count > 0)
                    {
                        CardID = StackableIDs[0];   // next card to gather in
                        StackableIDs.RemoveAt(0);
                        LastID   = cNext.ID;
                        cNext    = utils.FindCardFromID(ref tb, CardID);
                        bSuccess = UnstackSeriesBelow(ref tb, ref cNext);
                        if (bSuccess)
                        {
                            ExposedCard = tb.moveto(cNext.iStack, cNext.iCard, tb.tag);
                            RecoverPlaceholder(ref tb, ref ExposedCard);
                        }
                        else
                        {
                            tb.AssignCompletedID();
                            return(false);
                        }
                    }
                    else
                    {
                        tb.ReScoreBoard();
                        cSC.Suitable.PerformSuitabilityScreening(ref tb);
                        if (tb.bIsCompletable)
                        {
                            cSC.NextBoardSeries.Add(tb);
                        }
                        else
                        {
                            cSC.ThisBoardSeries.Add(tb);
                        }
                        tb.AssignCompletedID();
                        return(true);
                    }
                }
                else
                {
                    tb.AssignCompletedID();
                    return(false);
                }
            }
            tb.AssignCompletedID();
            return(false);
        }
示例#4
0
        // exchange cards that are under the wrong suit
        public bool CombineLikeSuits(ref board tb)
        {
            column      cCol = null;
            int         n = 0;
            bool        ChangedAnyBoards = false;
            int         OriginalSrcStack = 0;
            card        bm, Src = null, Des = null;
            bool        bFound = false, bAny = false;
            List <card> LastSEQ = new List <card>();  // this holds the top card of the last SEQ series
            card        BelowBM, cAbove;

            // Below Bm rank + 1 must equal to cAbove rank to swap (unless one card is top)

            tb.AssignCompletedID(GlobalClass.TypeCompletedBy.ID_COMBN);
            do
            {
                bFound = false;
                LastSEQ.Clear();
                bAny = FreeSuitedSuits(ref tb, ref LastSEQ);
                if (tb.NumEmptyColumns == 0)
                {
                    return(bAny);
                }


                //tb.ExplainBoard("before");

                // locate the bottom card of the upper series, if any
                foreach (int e in tb.NonEmpties)
                {
                    cCol = tb.ThisColumn[e];
                    n    = cCol.ThisSeries.Count;
                    if (n < 2)
                    {
                        continue;
                    }
                    bm = cCol.ThisSeries[n - 2].bottomCard;
                    foreach (card tm in LastSEQ)
                    {
                        if (tm.iStack == bm.iStack)
                        {
                            continue;
                        }
                        if ((bm.rank - 1) == tm.rank && bm.suit == tm.suit)
                        {
                            OriginalSrcStack = tm.iStack;
                            int iCardAbove = tm.iCard - 1; // this card must either be null (top of column)
                                                           // or it must be 1 greater in rank
                            if (iCardAbove > -1)           // there is at least one card above us.  It can be facedown too
                            {
                                cAbove = tb.ThisColumn[tm.iStack].Cards[iCardAbove];
                                if (cAbove.rank != (tm.rank + 1))
                                {
                                    continue;
                                }
                                BelowBM = cCol.Cards[bm.iCard + 1];
                                if (BelowBM.rank != (cAbove.rank - 1))
                                {
                                    continue;
                                }
                            }
                            bFound = true;
                            Src    = tm;
                            Des    = bm;
                            break;
                        }
                    }
                    if (bFound == true)
                    {
                        break;
                    }
                }
                if (bFound)
                {
                    card MustMove = cCol.ThisSeries[n - 1].topCard;
                    int  nDest    = GetBestMove(Src, ref tb);

                    if (nDest < 0)
                    {
                        nDest = tb.Empties[0];
                    }
                    tb.moveto(MustMove.iStack, MustMove.iCard, nDest);
                    tb.moveto(Src.iStack, Src.iCard, Des.iStack);
                    // do not bother moving from one top to another top when doing a swap
                    if (!(tb.ThisColumn[nDest].Cards.Count == 1 &&
                          tb.ThisColumn[OriginalSrcStack].Cards.Count == 0))
                    {
                        tb.moveto(nDest, MustMove.iCard, OriginalSrcStack);
                    }

                    tb.ReScoreBoard();
                    if (tb.NotifySuitJustCompleted)
                    {
                        tb.ExplainNoRescoreBoard("Combine Like Suits succeeded");
                        tb.NotifySuitJustCompleted = false;
                    }
                    ChangedAnyBoards = true;
                }
            } while (bFound == true);

            tb.AssignCompletedID();
            //tb.ExplainBoard("after2");
            return(ChangedAnyBoards);
        }
示例#5
0
        public int SOSExposeTop(ref board tb)
        {
            bool                  bAnySameSuit = false;
            List <series>         TopSeries    = new List <series>();
            List <cPossibleMoves> ActualMoves  = new List <cPossibleMoves>();

            NewBoards.Clear();
            TryUnstackAll(ref tb);

            tb.CopyWorkingCards(ref xBottomMost, GlobalClass.WorkingType.tBottomMost);
            foreach (column cCol in tb.ThisColumn)
            {
                if (cCol.iStack > 9)
                {
                    break;
                }
                if (cCol.ThisSOS.Count == 1)
                {
                    TopSeries.Add(cCol.ThisSOS[0]);
                }
            }
            foreach (card bm in xBottomMost)
            {
                foreach (series s in TopSeries)
                {
                    card tm = s.topCard;
                    if ((tm.rank + 1) == bm.rank)
                    {
                        card           bbm = bm;
                        cPossibleMoves cpm = new cPossibleMoves(ref tm, ref bbm);
                        ActualMoves.Add(cpm);
                    }
                }
            }

            foreach (cPossibleMoves cpm in ActualMoves)
            {
                if (cpm.bSameSuit)
                {
                    bAnySameSuit = true;
                    break;
                }
            }

            foreach (cPossibleMoves cpm in ActualMoves)
            {
                column        cCol;
                card          cCrd;
                board         nb;
                series        SOS;
                bool          bCan;
                List <series> ListSEQ;
                List <int>    yEmpties    = new List <int>();
                List <card>   yBottomMost = new List <card>();
                if (bAnySameSuit && !cpm.bSameSuit)
                {
                    continue;
                }
                nb = new board(ref tb);
                nb.AssignCompletedID(GlobalClass.TypeCompletedBy.ID_SOSET);
                CardsToMove.Clear();
                cCol    = nb.ThisColumn[cpm.From.iStack];
                SOS     = cCol.ThisSOS[0];
                ListSEQ = cCol.ThisSeries;    // the top cards in the SEQ are the ones to move in the SOS
                for (int i = 0; i < SOS.NumSubSeries; i++)
                {
                    cCrd = ListSEQ[i].topCard;
                    CardsToMove.Add(cCrd);
                }
                nb.tag = cpm.To.iStack;
                nb.CopyWorkingInts(ref yEmpties, GlobalClass.WorkingType.tEmpties);
                nb.CopyWorkingCards(ref yBottomMost, GlobalClass.WorkingType.tBottomMost);
                bCan = DisAssemble.bCanDisassembleSOS(SOS.NumSubSeries, ref nb, ref yEmpties, ref yBottomMost, ref CardsToMove);
                if (bCan)
                {
                    NewBoards.Add(nb);
                    nb.AssignCompletedID();
                }
            }
            return(NewBoards.Count);
        }
        // return true if was able to create a new board
        public bool SpinOneCard(ref board tb, int SrcCol, int SrcCard, int DesCol, int DesCard)
        {
            if (cSC.bTrigger)
            {
                Console.WriteLine(MethodBase.GetCurrentMethod().Name);
            }
            int      iSecs = 0;
            TimeSpan TimeSinceLastBest;

            tb.AssignCompletedID(GlobalClass.TypeCompletedBy.ID_BS);
            tb.moveto(SrcCol, SrcCard, DesCol);

            tb.ReScoreBoard();
            if (tb.NotifySuitJustCompleted)
            {
                NumSuitsWritten++;
                bool   WriteOnce        = true;
                string strJustCompleted = "_";
                int    j = 1;
                for (int i = 0; i < 4; i++)
                {
                    if ((j & tb.bitJustCompleted) > 0)
                    {
                        strJustCompleted += GlobalClass.cSuits[i] + "_";
                        SuitsCompleted[i]++;
                        if (SuitsCompleted[i] > 1)
                        {
                            WriteOnce = false;
                        }
                    }
                    j = j << 1;
                }

                if (WriteOnce)
                {
                    string strName = cSC.Deck.SaveBoardAsBin(ref tb, eSavedType.eSUIT);
                    cSC.Deck.SaveBoardMoves(ref tb, strName);
                }
            }
            if (tb.score >= cSC.BestScore)
            {
                if (tb.score == cSC.BestScore)
                {
                    LastDuplicateBoard = tb;
                }
                else
                {
                    cSC.BestScore = tb.score;
                    cBestScore cBS = new cBestScore(cSC.ThisBoardSeries.Count, tb.score, tb.NumEmptyColumns, tb.NumCompletedSuits, tb.bOnLastDeal);
                    if (tb.NotifySuitJustCompleted)
                    {
                        cBS.SuitJustCompleted |= tb.bitJustCompleted;
                    }
                    cSC.SortedScores.Add(cBS);
                    cSC.BestBoard      = tb;
                    LastDuplicateBoard = null;
                }
            }
            else
            {
                if (tb.bOnLastDeal && false)
                {
                    cBestScore cBS = new cBestScore(cSC.ThisBoardSeries.Count, tb.score, tb.NumEmptyColumns, tb.NumCompletedSuits, tb.bOnLastDeal);
                    if (tb.NotifySuitJustCompleted)
                    {
                        cBS.SuitJustCompleted |= tb.bitJustCompleted;
                    }
                    cSC.SortedScores.Add(cBS);
                }
            }

            tb.NotifySuitJustCompleted = false;
            //tb.from = tb.ID;  // board was not spun off here
            tb.ID = cSC.ThisBoardSeries.Count;
            tb.AssignCompletedID();

            if ((GlobalClass.TraceBits & 8) > 0 || cSC.bTrigger)
            {
                tb.ShowRawBoard();
            }
            cSC.ThisBoardSeries.Add(tb);

            cSC.CountLimit++;
            TimeSinceLastBest = DateTime.Now.Subtract(TimeLastBest);
            if (cSC.bSignalSpinDone)
            {
                return(false);
            }
            if (TimeSinceLastBest.TotalSeconds > cSC.MaxValues.TimeOutBest)
            {
                Console.WriteLine("Aborting due to timeing out");
                if ((GlobalClass.TraceBits & 2) > 0)
                {
                    Console.WriteLine("Best1: " + cSC.BestScore + " dups:" + cSC.NumberDuplicates + " BoardsScored:" + cSC.CountLimit + " LastBoardSpun:" + BoardBeingWorked);
                    Console.WriteLine("Suits made (dchs) " + SuitsCompleted[0].ToString() + " " +
                                      SuitsCompleted[1].ToString() + " " +
                                      SuitsCompleted[2].ToString() + " " +
                                      SuitsCompleted[3].ToString() + " StringSuits:" + tb.strSuitsRemoved);
                    if (OriginalCount > BoardBeingWorked)
                    {
                        Console.WriteLine("Did not visit " + (OriginalCount - BoardBeingWorked) + " boards from last deal");
                    }
                }
                cSC.bSpinTimedOut   = true;
                cSC.bSignalSpinDone = true;
                return(false);
            }
            if (tb.score > GlobalClass.SUIT_WEIGHT)
            {
                Num3000++;
                if (tb.NotifySuitJustCompleted)
                {
                    tb.NotifySuitJustCompleted = false;
                    utils.SetSuitableValues(ref cSC, ref tb);
                    //cSC.bSignalSpinDone = true;
                    cSC.bGotOneSuitAtLeast = true;
                    //Console.WriteLine("Completed Suit");
                    //return true;
                }
            }
            else if (tb.NumEmptyColumns > 2)
            {
                NumThreeOrBetter++;
                if (NumThreeOrBetter > 100 && Num3000 == 0)
                {
                    cSC.bSignalSpinDone        = true;
                    cSC.bExceededThreecolLimit = true;
                    Console.WriteLine("ABORT:  Too many Three Column events: " + NumThreeOrBetter);
                    return(false);
                }
            }
            else if (tb.NumEmptyColumns > 1)
            {
                NumTwo++;
//                if (NumTwo > (cSC.MaxValues.MaxInserts / (1000 - 198 * tb.DealCounter)) && NumThreeOrBetter == 0)
                if (NumTwo > (1 + tb.DealCounter) * 200 && NumThreeOrBetter == 0)
                {
                    cSC.bSignalSpinDone      = true;
                    cSC.bExceededTWOcolLimit = true;
                    Console.WriteLine("ABORT:  Too many Two Column events: " + NumTwo);
                    return(false);
                }
            }
            else if (tb.NumEmptyColumns > 0)
            {
                NumOne++;
                //if (NumOne > ((1 + tb.DealCounter) * 1000) && NumTwo == 0)
                if (NumTwo == 0)
                {
                    if (NumOne > (tb.DealCounter < 2 ? GlobalClass.SUIT_WEIGHT : (2 * GlobalClass.SUIT_WEIGHT)))
                    {
                        cSC.bSignalSpinDone      = true;
                        cSC.bExceededONEcolLimit = true;
                        Console.WriteLine("ABORT:  Too many One Column events: " + NumOne);
                        return(false);
                    }
                }
            }

            if (0 == (cSC.CountLimit % 5000) && ((GlobalClass.TraceBits & 4) > 0))
            {
                dtNow = DateTime.Now;
                TimeSpan tc         = dtNow.Subtract(tb.TimeOfLastDeal);
                string   strSinceLD = "";
                if (tc.TotalSeconds < 60)
                {
                    strSinceLD = Convert.ToInt32(tc.TotalSeconds).ToString("0") + "s";
                }
                else
                {
                    strSinceLD = Convert.ToInt32(tc.TotalMinutes).ToString("0") + "m";
                }

                dtDiff = dtNow.Subtract(dtLast);
                dtLast = dtNow;
                iSecs  = Convert.ToInt32(dtDiff.TotalSeconds);
                tb.ShowBoard();
                Console.WriteLine("Q(" + cSC.SortedScores.Count + ") " + cSC.BestScore + " dups:" + cSC.NumberDuplicates + " limit:" + cSC.CountLimit / 1000 + "k i:" + BoardBeingWorked + " et:" + strSinceLD + " dif:" + (cSC.CountLimit - BoardBeingWorked) + " 1c:" + NumOne + " 2c:" + NumTwo + " 3+" + NumThreeOrBetter + " " + strSpinType);
                cSC.stlookup.ShowBufferStats();
            }


            // if (MoveValue == board.DEALT_A_CARD) return bCreatedBoard;
            // no need to check timouts, etc as we just want to get this board into the system

            if (cSC.CountLimit >= cSC.MaxValues.MaxInserts)
            {
                cSC.bSignalSpinDone     = true;
                cSC.bExceededCountLimit = true;
                Console.WriteLine("Aborting!  Exceeded limit when counting");
            }

            if (cSC.bSignalSpinDone && (GlobalClass.TraceBits & 2) > 0)
            {
                dtNow  = DateTime.Now;
                dtDiff = dtNow.Subtract(dtLast);
                dtLast = dtNow;
                iSecs  = Convert.ToInt32(dtDiff.TotalSeconds);
                tb.ShowBoard();
                Console.WriteLine("SpinDone - Best: " + cSC.BestScore + " dups:" + cSC.NumberDuplicates + " limit:" + cSC.CountLimit / 1000 + "k i:" + BoardBeingWorked + " et:" + iSecs + " dif:" + (cSC.CountLimit - BoardBeingWorked) + " 1c:" + NumOne + " 2c:" + NumTwo + " 3+" + NumThreeOrBetter);
                return(false);
            }

            if (cSC.bSignalSpinDone)
            {
                return(false);
            }

            LastCount = cSC.ThisBoardSeries.Count;
            if (cSC.BestScore > GlobalClass.COL_WEIGHT)
            {
                if (cSC.BestScore > LastBest)
                {
                    if ((GlobalClass.TraceBits & 2) > 0)
                    {
                        Console.WriteLine(TraceBoard(LastCount - 1));
                        dtDiff = DateTime.Now.Subtract(dtFirstBoard);
                        tb.ShowBoard();
                        TimeSinceFilter = DateTime.Now.Subtract(TimeSinceFilterRan);
                        Console.WriteLine("Extra:(" + tb.ExtraPoints + ") " + cSC.BestScore + " dups:" + cSC.NumberDuplicates + " limit:" + cSC.CountLimit + " i:" + BoardBeingWorked + " TO: " + cSC.MaxValues.TimeOutBest + " (Sec) MaxIter:" + cSC.MaxValues.MaxInserts + " TimeSinceFilterRan(sec):" + TimeSinceFilter.TotalSeconds.ToString("0"));
                    }
                }
                LastBest = cSC.BestScore;
            }
            return(true); // bSignalSpinDone;
        }