void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.ipTextBox1 = ((socketTest.CInput.InherCTextBoxMAC)(target)); return; case 2: this.TBDotFirst = ((System.Windows.Controls.Label)(target)); return; case 3: this.ipTextBox2 = ((socketTest.CInput.InherCTextBoxMAC)(target)); return; case 4: this.TBDotSecond = ((System.Windows.Controls.Label)(target)); return; case 5: this.ipTextBox3 = ((socketTest.CInput.InherCTextBoxMAC)(target)); return; case 6: this.TBDotThird = ((System.Windows.Controls.Label)(target)); return; case 7: this.ipTextBox4 = ((socketTest.CInput.InherCTextBoxMAC)(target)); return; case 8: this.TBDotFourth = ((System.Windows.Controls.Label)(target)); return; case 9: this.ipTextBox5 = ((socketTest.CInput.InherCTextBoxMAC)(target)); return; case 10: this.TBDotFifth = ((System.Windows.Controls.Label)(target)); return; case 11: this.ipTextBox6 = ((socketTest.CInput.InherCTextBoxMAC)(target)); return; } this._contentLoaded = true; }
public void setNeighbour(InherCTextBoxMAC left, InherCTextBoxMAC right) { leftBox = left; rightBox = right; }