public _2Player() { InitializeComponent(); // set the banner LevelBanner = Properties.Resources.two_player; base.CoreBuild(); // add the obstacles engine.obstacles.Add(Obstacle.FromPicture(obstacle1, Color.Brown)); engine.obstacles.Add(Obstacle.FromPicture(obstacle2, Color.Brown)); engine.obstacles.Add(Obstacle.FromPicture(obstacle3, Color.Brown)); engine.obstacles.Add(Obstacle.FromPicture(obstacle4, Color.Brown)); engine.obstacles.Add(Obstacle.FromPicture(obstacle5, Color.Brown)); engine.obstacles.Add(Obstacle.FromPicture(obstacle6, Color.Brown)); engine.obstacles.Add(Obstacle.FromPicture(obstacle7, Color.Brown)); engine.obstacles.Add(Obstacle.FromPicture(obstacle8, Color.Brown)); engine.obstacles.Add(Obstacle.FromPicture(obstacle9, Color.Brown)); engine.obstacles.Add(Obstacle.FromPicture(obstacle10, Color.Brown)); engine.obstacles.Add(Obstacle.FromPicture(obstacle11, Color.Brown)); engine.obstacles.Add(Obstacle.FromPicture(obstacle12, Color.Brown)); engine.obstacles.Add(Obstacle.FromPicture(obstacle13, Color.Brown)); engine.obstacles.Add(Obstacle.FromPicture(obstacle14, Color.Brown)); engine.obstacles.Add(Obstacle.FromPicture(obstacle15, Color.Brown)); engine.obstacles.Add(Obstacle.FromPicture(obstacle16, Color.Brown)); engine.obstacles.Add(Obstacle.FromPicture(obstacle17, Color.Brown)); engine.obstacles.Add(Obstacle.FromPicture(obstacle18, Color.Brown)); engine.obstacles.Add(Obstacle.FromPicture(obstacle19, Color.Brown)); engine.obstacles.Add(Obstacle.FromPicture(obstacle20, Color.Brown)); engine.obstacles.Add(Obstacle.FromPicture(obstacle21, Color.Brown)); // add the snakes snake = new ContinuousSnake(spawnPoint.Location.X, spawnPoint.Location.Y, this, new Vector(3, 90), 3, false); engine.AddSnake(snake); // add the red snake snakeRed = new ContinuousSnake(spawnPointRed.Location.X, spawnPointRed.Location.Y, this, new Vector(3, 90), 3, true); engine.AddSnake(snakeRed); // make the spawnpoints invisible spawnPoint.Visible = false; spawnPointRed.Visible = false; // add the food spawners to a single spawn group FoodSpawnGroup spawnGroup = new FoodSpawnGroup(engine, 0.9); spawnGroup.Add(new AppleSpawnPad(applespawn1, 1, engine)); spawnGroup.Add(new AppleSpawnPad(applespawn2, 1, engine)); spawnGroup.Add(new AppleSpawnPad(applespawn3, 1, engine)); spawnGroup.Add(new AppleSpawnPad(applespawn4, 1, engine)); spawnGroup.Add(new AppleSpawnPad(applespawn5, 1, engine)); spawnGroup.Add(new AppleSpawnPad(applespawn6, 1, engine)); spawnGroup.Add(new AppleSpawnPad(applespawn7, 1, engine)); spawnGroup.Add(new AppleSpawnPad(applespawn8, 1, engine)); spawnGroup.Add(new AppleSpawnPad(applespawn9, 1, engine)); // add it to the engine engine.AddFoodGroupSpawner(spawnGroup); }
// create objects in the form (coins, obstacles) void gameConstruction() { // make the paused banner pausedBanner = new PictureBox { Image = Properties.Resources.paused, // resize box to fit image SizeMode = PictureBoxSizeMode.AutoSize }; pausedBanner.Location = new Point((Width - pausedBanner.Width) / 2, (Height - pausedBanner.Height) / 2); // center the image // create the game engine engine = new GameEngine(this); // add existent coins engine.AddFood(new Apple(coin1, this)); engine.AddFood(new Apple(coin2, this)); engine.AddFood(new Apple(coin3, this)); engine.AddFood(new Apple(coin4, this)); engine.AddFood(new Apple(coin5, this)); engine.AddFood(new Apple(coin6, this)); engine.AddFood(new Apple(coin7, this)); // add obstacles existent on the map engine.AddObstacle(Obstacle.FromPicture(obstacle1, Color.Brown)); engine.AddObstacle(Obstacle.FromPicture(obstacle2, Color.Brown)); engine.AddObstacle(Obstacle.FromPicture(obstacle3, Color.Brown)); engine.AddObstacle(Obstacle.FromPicture(obstacle4, Color.Red)); // create and add food spawner group FoodSpawnGroup group = new FoodSpawnGroup(engine); group.Add(new AppleSpawnPad(spawnPadPic2, 0.00001, engine)); group.Add(new AppleSpawnPad(spawnPadPic, 0.00001, engine)); // add the second spawner engine.groupSpawners.Add(group); // Add enemies engine.AddStationary(new EnemyStationary(enemy1, 16, this)); // make a new snake snake = new ContinuousSnake(Size.Width / 2, Size.Height / 2, this, new Vector(2, 90), 300); // add it to the engine engine.AddSnake(snake); }
public override void gameConstruction() { // set the banner for this level LevelBanner = Properties.Resources.Level_4; base.gameConstruction(); AddObstacles(); snake = new ContinuousSnake(spawnPoint.Location.X, spawnPoint.Location.Y, this, new Vector(3, 90), 3); engine.AddSnake(snake); // register the snake engine.AddStationary(new EnemyStationary(guardian, threshold, this)); // create the guardian engine.gate_collider = gate_collider; // register the gate collider spawnPoint.Visible = false; // make the spawn point invisible // add followers follower = new EnemyFollower(follower1, 2, this); engine.followers.Add(follower); engine.followers.Add(new EnemyFollower(follower2, 2, this)); engine.followers.Add(new EnemyFollower(follower3, 2, this)); engine.followers.Add(new EnemyFollower(follower4, 2, this)); // show threshold needed to beat the game txtSizeNeeded.Text = threshold.ToString(); // add apple spawn pads to a single spawn group FoodSpawnGroup spawnGroup = new FoodSpawnGroup(engine, 0.6); spawnGroup.Add(new AppleSpawnPad(spawnpad1, 0.6, engine)); spawnGroup.Add(new AppleSpawnPad(spawnpad2, 0.6, engine)); spawnGroup.Add(new AppleSpawnPad(spawnpad3, 0.6, engine)); spawnGroup.Add(new AppleSpawnPad(spawnpad4, 0.6, engine)); spawnGroup.Add(new AppleSpawnPad(spawnpad5, 0.6, engine)); spawnGroup.Add(new AppleSpawnPad(spawnpad6, 0.6, engine)); spawnGroup.Add(new AppleSpawnPad(spawnpad7, 0.6, engine)); spawnGroup.Add(new AppleSpawnPad(spawnpad8, 0.6, engine)); spawnGroup.Add(new AppleSpawnPad(spawnpad9, 0.6, engine)); engine.AddFoodGroupSpawner(spawnGroup); }
// create the massive food spawn group void CreateFoodSpawnGroup() { FoodSpawnGroup foodSpawnGroup = new FoodSpawnGroup(engine, .8); foodSpawnGroup.Add(new DespawnAppleSpawnPad(applespawnpad1, 1, minFoodLife, maxFoodLife, this)); foodSpawnGroup.Add(new DespawnAppleSpawnPad(applespawnpad2, 1, minFoodLife, maxFoodLife, this)); foodSpawnGroup.Add(new DespawnAppleSpawnPad(applespawnpad3, 1, minFoodLife, maxFoodLife, this)); foodSpawnGroup.Add(new DespawnAppleSpawnPad(applespawnpad4, 1, minFoodLife, maxFoodLife, this)); foodSpawnGroup.Add(new DespawnAppleSpawnPad(applespawnpad5, 1, minFoodLife, maxFoodLife, this)); foodSpawnGroup.Add(new DespawnAppleSpawnPad(applespawnpad6, 1, minFoodLife, maxFoodLife, this)); //foodSpawnGroup.Add(new DespawnAppleSpawnPad(applespawnpad7, 1, minFoodLife, maxFoodLife, this)); foodSpawnGroup.Add(new DespawnAppleSpawnPad(applespawnpad8, 1, minFoodLife, maxFoodLife, this)); engine.AddFoodGroupSpawner(foodSpawnGroup); }
// add a spawner to the spawn group void AddSpawnGroupPad(PictureBox spawnPic) { foodSpawnGroup.Add(new AppleSpawnPad(spawnPic, 1, engine)); spawnPic.SendToBack(); spawnPic.Visible = false; }