static void Main(string[] args) { Point p1 = new Point(1, 2, '*'); p1.Draw(); Point p2 = new Point(4, 5, '#'); p2.Draw(); Console.SetBufferSize(80, 25); HorizontalLine upLine = new HorizontalLine(0, 78, 0, '+'); HorizontalLine downLine = new HorizontalLine(0, 78, 24, '+'); upLine.Draw(); downLine.Draw(); VerticalLine leftLine = new VerticalLine(0, 24, 0, '+'); VerticalLine rightLine = new VerticalLine(78, 24, 0, '+'); leftLine.Draw(); rightLine.Draw(); Point p = new Point(4, 5, '*'); Snake snake = new Snake(p, 6, Direction.RIGHT); snake.Draw(); while(true) { if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); snake.HandleKey(key.Key); } Thread.Sleep(100); snake.Move(); } }
static void Main(string[] args) { Point p1 = new Point(1, 5, '*'); p1.Draw(); Point p2 = new Point(5, 15, '$'); p2.Draw(); Point p3 = new Point(3, 4, '&'); p3.Draw(); Point p4 = new Point(12, 14, '^'); p4.Draw(); List<int> numList = new List<int>(); numList.Add(0); numList.Add(1); numList.Add(2); foreach(int i in numList) { Console.WriteLine(i); } numList.RemoveAt(0); List<Point> pList = new List<Point>(); pList.Add(p1); pList.Add(p2); pList.Add(p3); pList.Add(p4); int x = numList[0]; int y = numList[1]; int z = numList[2]; Console.ReadLine(); }
static void Main(string[] args) { Point p1 = new Point(); p1.x = 1; p1.y = 2; p1.sym = '*'; p1.Draw(); Point p2 = new Point(); p2.x = 4; p2.y = 5; p2.sym = '#'; p2.Draw(); Console.ReadLine(); }
static void Main(string[] args) { Point p1 = new Point(); //stworzylismy obiekt klasy Point, ktora zawiera w sobie 3 zmienne x, y i sym p1.x = 1; //tutaj przypisujemy wartosci zmiennym p1.y = 3; p1.sym = '*'; p1.Draw(); Point p2 = new Point(); //stworzylismy drugi obiekt klasy Point, ktora zawiera w sobie 3 zmienne x, y i sym p2.x = 4; p2.y = 5; p2.sym = '#'; p2.Draw(); Console.ReadLine(); }