public static Offset <ServerWorldState> CreateServerWorldState(FlatBufferBuilder builder, uint tick = 0, VectorOffset objectStatesOffset = default(VectorOffset)) { builder.StartObject(2); ServerWorldState.AddObjectStates(builder, objectStatesOffset); ServerWorldState.AddTick(builder, tick); return(ServerWorldState.EndServerWorldState(builder)); }
public static ServerWorldState GetRootAsServerWorldState(ByteBuffer _bb, ServerWorldState obj) { return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }