public static Offset <ClientHello> CreateClientHello(FlatBufferBuilder builder, StringOffset playerNameOffset = default(StringOffset)) { builder.StartObject(1); ClientHello.AddPlayerName(builder, playerNameOffset); return(ClientHello.EndClientHello(builder)); }
public static ClientHello GetRootAsClientHello(ByteBuffer _bb, ClientHello obj) { return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }