public LobbyObject(CPlayer _player) { m_cPlayerObject = _player; m_cWeapon = _player.BaseWeapon; m_nShipWeaponIndex = 0; m_nShipTexture = TextureManager.Instance.LoadTexture("textures/shipselect"); m_nWeaponTexture = TextureManager.Instance.LoadTexture("textures/weaponselect"); }
public CPlayer() { m_cBaseWeapon = new CBaseWeapon(this); m_cSecondaryPlayer = null; m_dNumLives = 3; m_dScore = 0; m_dMovementSpeed = 200.0; m_dCombineSpeed = 150.0; m_cKeyboardBindings = new KeyBindings(); m_cGamepadBindings = new ButtonBindings(); m_bPrimaryPlayer = false; // Object Factory will take care of the following // - playerIndex EventManager.Instance.RegisterEvent(EVENT_ID.PLAYER_COMBINE, this); }