/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { game.Initialize(); base.Initialize(); }
private void newGame() { game = new ShipGame(Content, Window); game.Initialize(); game.LoadContent(font); }