/// <summary> /// Create some default features for use with a target image /// </summary> private void createDefaultKnownFeatures(String path) { Byte value=0; Byte high_value = 180; Byte low_value = 60; classimage_mono known_feature = new classimage_mono(); known_feature.createImage((int)Camera_Constants.BOXSIZE, (int)Camera_Constants.BOXSIZE); for (int i = 0; i < 4; i++) { for (int x = 0; x < Camera_Constants.BOXSIZE; x++) { for (int y = 0; y < Camera_Constants.BOXSIZE; y++) { switch (i) { case 0: { if ((x > Camera_Constants.BOXSIZE / 2) && (y > Camera_Constants.BOXSIZE / 2)) value = low_value; else value = high_value; break; } case 1: { if ((x < Camera_Constants.BOXSIZE / 2) && (y > Camera_Constants.BOXSIZE / 2)) value = low_value; else value = high_value; break; } case 2: { if ((x > Camera_Constants.BOXSIZE / 2) && (y < Camera_Constants.BOXSIZE / 2)) value = low_value; else value = high_value; break; } case 3: { if ((x < Camera_Constants.BOXSIZE / 2) && (y < Camera_Constants.BOXSIZE / 2)) value = low_value; else value = high_value; break; } } known_feature.image[x, y] = value; } } known_feature.SaveAsBitmapMono(path + "known_patch" + Convert.ToString(i) + ".bmp"); } }
//**************************Write Image Patch to Disk************************** /// <summary> /// Save the currently-selected patch to a file. /// </summary> /// <param name="name"></param> public void write_patch(String name) { classimage_mono hip = new classimage_mono(); hip.createImage((int)Camera_Constants.BOXSIZE, (int)Camera_Constants.BOXSIZE); if (location_selected_flag) { // Copy the selected patch to the save space patch copy_into_patch(image, hip, uu, vv); hip.SaveAsBitmapMono(name); } }