public void UnregisterEvents() { Server.RoundStarted -= server.OnRoundStart; Warhead.Stopping -= warhead.OnStopping; player = null; server = null; warhead = null; }
public void RegisterEvents() { player = new Handlers.PlayerEvents(); server = new Handlers.ServerEvents(); warhead = new Handlers.WarheadEvents(); Server.RoundStarted += server.OnRoundStart; Warhead.Stopping += warhead.OnStopping; }