public virtual void Cleanup() { Utils.LogDebug("ocean node Cleanup"); if (oceanCameraProjectionMatModifier) { oceanCameraProjectionMatModifier.OnDestroy(); Component.Destroy(oceanCameraProjectionMatModifier); UnityEngine.Object.Destroy(oceanCameraProjectionMatModifier); } if (!ReferenceEquals(oceanRefractionCommandBuffer, null)) { if (!Scatterer.Instance.unifiedCameraMode) { Scatterer.Instance.farCamera.RemoveCommandBuffer(CameraEvent.AfterForwardOpaque, oceanRefractionCommandBuffer); } Scatterer.Instance.nearCamera.RemoveCommandBuffer(CameraEvent.AfterForwardOpaque, oceanRefractionCommandBuffer); } for (int i = 0; i < numGrids; i++) { Destroy(waterGameObjects[i]); Component.Destroy(waterMeshFilters[i]); Component.Destroy(waterMeshRenderers[i]); UnityEngine.Object.Destroy(m_screenGrids [i]); } UnityEngine.Object.Destroy(m_oceanMaterial); UnityEngine.Object.Destroy(underwaterMaterial); if (underwaterDimmingHook) { Component.Destroy(underwaterDimmingHook); } if (!ReferenceEquals(null, underwaterProjector)) { UnityEngine.Object.Destroy(underwaterProjector); } if (!ReferenceEquals(null, causticsShadowMaskModulator)) { causticsShadowMaskModulator.OnDestroy(); UnityEngine.Object.Destroy(causticsShadowMaskModulator); } }
public virtual void Cleanup() { Utils.LogDebug("ocean node Cleanup"); if (oceanCameraProjectionMatModifier) { oceanCameraProjectionMatModifier.OnDestroy(); Component.Destroy(oceanCameraProjectionMatModifier); UnityEngine.Object.Destroy(oceanCameraProjectionMatModifier); } for (int i = 0; i < numGrids; i++) { Destroy(waterGameObjects[i]); Component.Destroy(waterMeshFilters[i]); Component.Destroy(waterMeshRenderers[i]); UnityEngine.Object.Destroy(m_screenGrids [i]); } UnityEngine.Object.Destroy(m_oceanMaterial); UnityEngine.Object.Destroy(underwaterMaterial); if (underwaterDimmingHook) { Component.Destroy(underwaterDimmingHook); } if (!ReferenceEquals(null, underwaterProjector)) { UnityEngine.Object.Destroy(underwaterProjector); } if (!ReferenceEquals(null, causticsShadowMaskModulator)) { causticsShadowMaskModulator.OnDestroy(); UnityEngine.Object.Destroy(causticsShadowMaskModulator); } }