public static void UpdateAll(GameTime gameTime) { for (int i = 0; i < RtsBullets.Count; i++) { RtsBullet b = RtsBullets[i]; if (b.Update(gameTime)) { i--; } } }
void performAttackIfStarted(AttackCommand command) { if (attackStarted) { if (timeSinceLastAttack >= initialAttackDelay) { attackStarted = false; RtsBullet b = new RtsBullet(this, command.Target, centerPoint, BulletSize, 200); b.Texture = BulletTexture; } } }
public override void Update(GameTime gameTime) { int i = Player.Me.UnitArray.Length; // check for exit /*if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) * Game1.Game.Exit(); * if (Keyboard.GetState(PlayerIndex.One).IsKeyDown(Keys.Escape)) * { * //Graphics.ToggleFullScreen(); * cleanup(); * returnControl("exit"); * return; * }*/ //Cursor.Clip = new System.Drawing.Rectangle(winForm.Location, winForm.Size); Rts.gameTime = gameTime; if (!waitingForMessage) { GameClock += (float)gameTime.ElapsedGameTime.TotalSeconds * GameSpeed; } // count down if (doCountDown()) { return; } // send time sync message if server checkToSync(gameTime); // just checkup if not server checkToCheckup(gameTime); // receive and process network messages receiveData(gameTime); // mute check checkForMute(); // update mouse and keyboard state mouseState = Mouse.GetState(); keyboardState = Keyboard.GetState(); // pause check /*if (Keyboard.GetState(PlayerIndex.One).IsKeyUp(Keys.P)) * allowPause = true; * if (allowPause && Keyboard.GetState(PlayerIndex.One).IsKeyDown(Keys.P)) * { * paused ^= true; * allowPause = false; * if (paused) * { * MediaPlayer.Volume /= 4; * //GameTimer.Stop(); * } * else * { * MediaPlayer.Volume *= 4; * //GameTimer.Start(); * } * }*/ // do cleanup of player unit/structure arrays Player.SetNullIDS(); // pathfinding performance info if (Game1.DEBUG) { timeForPathFindingProfiling += gameTime.ElapsedGameTime.TotalMilliseconds; if (timeForPathFindingProfiling >= 500) { double pathFindingTime; lock (Rts.pathFinder.TimeSpentPathFindingLock) { pathFindingTime = Rts.pathFinder.TimeSpentPathFinding.TotalMilliseconds; Rts.pathFinder.TimeSpentPathFinding = TimeSpan.Zero; } pathFindingPercentage = pathFindingTime / timeForPathFindingProfiling * 100; timeForPathFindingProfiling = 0; lock (PathFindRequest.HighPriorityPathFindRequests) { pathFindQueueSize = PathFindRequest.HighPriorityPathFindRequests.Count; } } } //update fps fpsElapsedTime += gameTime.ElapsedGameTime; if (fpsElapsedTime > TimeSpan.FromSeconds(1)) { //Game1.Game.Window.Title = "FPS: " + (frameCounter > 2 ? frameCounter.ToString() : "COOL"); fpsMessage = "FPS: " + (frameCounter > 2 ? frameCounter.ToString() : "COOL"); if (Game1.DEBUG) { fpsMessage += " - Unit count: " + Unit.Units.Count; } fpsElapsedTime -= TimeSpan.FromSeconds(1); frameCounter = 0; } // do nothing else if paused if (paused) { return; } // input processing checkForShift(gameTime); checkForCommands(); SimpleButton.UpdateAll(mouseState, keyboardState); checkHotKeyGroups(gameTime); checkForLeftClick(gameTime); checkForRightClick(); checkForTab(); checkForMouseCameraScroll(gameTime); checkForCameraZoom(gameTime); checkForCameraRotate(gameTime); if (keyboardState.IsKeyDown(Keys.Space)) { centerCameraOnSelectedUnits(); } clampCameraToMap(); updatePlacingStructure(); updatePlacedStructures(); if (!placingStructure) { SelectBox.Update(worldViewport, camera); } Shrinker.UpdateShrinkers(gameTime); // do nothing else if waiting for message if (waitingForMessage) { return; } doScheduledActions(); checkForUnitStatusUpdates(gameTime); checkForStructureStatusUpdates(gameTime); //update stats updateStats(gameTime); map.UpdateBoundingBoxes(); updateCogWheels(gameTime); RtsBullet.UpdateAll(gameTime); Resource.UpdateResources(gameTime); Structure.UpdateStructures(gameTime); Unit.UpdateUnits(gameTime, netPeer, connection); UnitAnimation.UpdateAll(gameTime); removeDeadUnitsFromSelections(); applyVisibilityToMap(); }
void performAttackIfStarted(AttackCommand command) { if (attackStarted) { if (timeSinceLastAttack >= initialAttackDelay) { attackStarted = false; RtsBullet b = new RtsBullet(type.BulletType, this, command.Target, centerPoint, BulletSize, BulletSpeed); } } }