示例#1
0
        //public Object WayPointsLock = new Object();

        public PathFindRequest(MoveCommand command, PathNode startNode, int priority, bool queued, bool avoidUnits)
        {
            Command    = command;
            StartNode  = startNode;
            AvoidUnits = avoidUnits;
            Priority   = priority;
            Queued     = queued;
            AttackCommand attackCommand = command as AttackCommand;

            if (attackCommand != null)
            {
                Target = attackCommand.Target;
            }
            HarvestCommand harvestCommand = command as HarvestCommand;

            if (harvestCommand != null)
            {
                Target = harvestCommand.TargetResource;
            }
            ReturnCargoCommand returnCargoCommand = command as ReturnCargoCommand;

            if (returnCargoCommand != null)
            {
                Target = returnCargoCommand.TargetStructure;
            }
        }
示例#2
0
        // returns true if a special command is being used
        protected override bool DoSpecialCommands(UnitCommand command, GameTime gameTime)
        {
            BuildStructureCommand buildStructureCommand = command as BuildStructureCommand;

            if (buildStructureCommand != null)
            {
                moveToBuildLocation(buildStructureCommand, gameTime);
                return(true);
            }

            HarvestCommand harvestCommand = command as HarvestCommand;

            if (harvestCommand != null)
            {
                moveToHarvestLocation(harvestCommand, gameTime);
                return(true);
            }

            ReturnCargoCommand returnCargoCommand = command as ReturnCargoCommand;

            if (returnCargoCommand != null)
            {
                moveToReturnCargo(returnCargoCommand, gameTime);
                return(true);
            }

            return(false);
        }
示例#3
0
        void returnCargo(ReturnCargoCommand command)
        {
            if (CargoType == ResourceType.MineResource)
            {
                Player.Players[Team].Roks += CargoAmount;
                Player.Players[Team].Stats.RoksCounter += CargoAmount;
            }

            //if (Commands.Count > 1)
            //{
            NextCommand();

            if (Commands.Count == 0)
            {
                HarvestCommand harvestCommand = null;

                if (command.Source != null && !command.Source.Depleted)
                {
                    harvestCommand = new HarvestCommand(this, command.Source);
                }
                else
                {
                    Resource nearestResource = findNearestResource(CargoType);
                    if (nearestResource != null && !nearestResource.Depleted)
                    {
                        harvestCommand = new HarvestCommand(this, nearestResource);
                    }
                }

                if (harvestCommand != null)
                {
                    GiveCommand(harvestCommand);
                    Rts.pathFinder.AddPathFindRequest(harvestCommand, false, false, false);
                }
            }

            CargoAmount = 0;
            CargoType   = null;

            //}

            /*else if (command.Source == null || command.Source.Depleted)
             * {
             *  Resource nearestResource = findNearestResource(CargoType);
             *  if (nearestResource != null)
             *      GiveCommand(new HarvestCommand(nearestResource, 1));
             *  else
             *      NextCommand();
             * }
             * else
             *  GiveCommand(new HarvestCommand(command.Source, 1));*/
        }
示例#4
0
        void moveToHarvestLocation(HarvestCommand command, GameTime gameTime)
        {
            checkForSmoothPath(command, gameTime);

            clearPushStatus();
            clearHitWallStatus();

            Vector2 wayPoint = command.WayPoints[0];

            //float moveX = Util.ScaleWithGameTime(speed.X, gameTime);
            //float moveY = Util.ScaleWithGameTime(speed.Y, gameTime);
            Speed = MathHelper.Min(Speed + acceleration, MaxSpeed);
            float moveX = Util.ScaleWithGameTime(Speed, gameTime);
            float moveY = moveX;

            if (command.WayPoints.Count > 1)
            {
                if (Contains(wayPoint))
                {
                    lastWayPoint = wayPoint;
                    command.NextWayPoint(this, Rts.pathFinder);
                    return;
                }
            }
            else
            {
                Vector2 difference = wayPoint - centerPoint;
                if (Math.Abs(difference.X) < moveX && Math.Abs(difference.Y) < moveY)
                //Resource resource = command.TargetResource;
                //if (Vector2.Distance(CenterPoint, resource.CenterPoint) < Radius + resource.Radius)
                {
                    this.CenterPoint = wayPoint;
                    HasMoved         = true;

                    lastWayPoint = wayPoint;

                    //if (harvest(command.TargetResource))
                    //nextCommand();
                    Resource targetResource = command.TargetResource;
                    if (targetResource == null || targetResource.Depleted)
                    {
                        Resource nearestResource = findNearestResource(targetResource.Type);
                        if (nearestResource != null)
                        {
                            GiveCommand(new HarvestCommand(this, nearestResource));
                        }
                        else
                        {
                            NextCommand();
                        }
                    }
                    else
                    {
                        harvest(command.TargetResource);
                    }

                    return;
                }
            }

            float angle = (float)Math.Atan2(wayPoint.Y - CenterPoint.Y, wayPoint.X - CenterPoint.X);

            moveX *= (float)Math.Cos(angle);
            moveY *= (float)Math.Sin(angle);

            lastMove.X       = moveX;
            lastMove.Y       = moveY;
            PrecisePosition += lastMove;
            HasMoved         = true;

            /*Resource resource = command.TargetResource;
             * if (Vector2.Distance(CenterPoint, resource.CenterPoint) <= Radius + resource.Radius)
             * {
             *  //if (harvest(command.TargetResource))
             *  //    nextCommand();
             *  harvest(command.TargetResource);
             * }*/

            if (checkForWallHit(command))
            {
                //if (harvest(command.TargetResource))
                //    nextCommand();

                /*if (CargoAmount == MAX_CARGO_AMOUNT && command.TargetResource.Type == CargoType)
                 * {
                 *  TownHall townHall = findNearestTownHall();
                 *  if (townHall != null)
                 *      GiveCommand(new ReturnCargoCommand(townHall, command.TargetResource, 1));
                 *  else
                 *      nextCommand();
                 * }
                 * else
                 * {*/
                Resource targetResource = command.TargetResource;
                if (targetResource == null || targetResource.Depleted)
                {
                    Resource nearestResource = findNearestResource(targetResource.Type);
                    if (nearestResource != null)
                    {
                        GiveCommand(new HarvestCommand(this, nearestResource));
                    }
                    else
                    {
                        NextCommand();
                    }
                }
                else
                {
                    harvest(command.TargetResource);
                }
                //}
            }

            //if (checkForPush(command))
            //    return;

            if (!turnTowards(wayPoint, 120 / Radius, gameTime))
            {
                Speed = MathHelper.Max(Speed - Util.ScaleWithGameTime(acceleration, gameTime), 0);
            }
        }
示例#5
0
        void completeBuildQueueItem(BuildQueueItem item)
        {
            BuildUnitButtonType buttonType = item.Type as BuildUnitButtonType;

            if (buttonType != null)
            {
                Unit unit;
                if (buttonType.UnitType == UnitType.MeleeNublet)
                {
                    unit = new MeleeNublet(new Vector2(), Team, item.ID);
                }
                else if (buttonType.UnitType == UnitType.RangedNublet)
                {
                    unit = new RangedNublet(new Vector2(), Team, item.ID);
                }
                else
                {
                    unit = new WorkerNublet(new Vector2(), Team, item.ID);
                }

                float angle = 0;

                Vector2 spawnLocation;
                if (rallyPoints.Count > 0)
                {
                    angle = (float)Math.Atan2(rallyPoints[0].Point.Y - CenterPoint.Y, rallyPoints[0].Point.X - CenterPoint.X);
                    angle = Util.ConvertToPositiveRadians(angle);

                    /*if (angle < MathHelper.TwoPi / 4)
                     *  spawnLocation = new Vector2(Rectangle.X + Rectangle.Width - map.TileSize, Rectangle.Y + Rectangle.Height - map.TileSize / 2);
                     * else if (angle < MathHelper.TwoPi / 2)
                     *  spawnLocation = new Vector2(Rectangle.X + map.TileSize, Rectangle.Y + Rectangle.Height - map.TileSize / 2);
                     * else if (angle < MathHelper.TwoPi * .75f)
                     *  spawnLocation = new Vector2(Rectangle.X + map.TileSize, Rectangle.Y + map.TileSize / 2);
                     * else
                     *  spawnLocation = new Vector2(Rectangle.X + Rectangle.Width - map.TileSize, Rectangle.Y + map.TileSize / 2);*/

                    PathNode closestPathNode = null;
                    float    closest         = float.MaxValue;

                    foreach (PathNode pathNode in exitPathNodes)
                    {
                        float distance = Vector2.Distance(pathNode.Tile.CenterPoint, RallyPoints[0].Point);
                        if (distance < closest)
                        {
                            closestPathNode = pathNode;
                            closest         = distance;
                        }
                    }

                    if (closestPathNode != null)
                    {
                        spawnLocation = closestPathNode.Tile.CenterPoint;
                    }
                    else if (exitPathNodes.Count > 0)
                    {
                        spawnLocation = exitPathNodes[0].Tile.CenterPoint;
                    }
                    else
                    {
                        spawnLocation = new Vector2(Rectangle.X + Rts.map.TileSize, Rectangle.Y + Rectangle.Height - Rts.map.TileSize / 2);
                    }
                }
                else
                {
                    spawnLocation = new Vector2(Rectangle.X + Rts.map.TileSize, Rectangle.Y + Rectangle.Height - Rts.map.TileSize / 2);
                }

                unit.CenterPoint = new Vector2(spawnLocation.X, spawnLocation.Y);
                unit.Rotation    = angle;
                unit.InitializeCurrentPathNode();

                if (rallyPoints.Count == 0)
                {
                    unit.CheckForWallHit();
                    unit.CheckForPush();
                }
                else
                {
                    MoveCommand command = null;

                    if (rallyPoints[0].Resource != null && unit is WorkerNublet)
                    {
                        command = new HarvestCommand(unit, rallyPoints[0].Resource);
                    }
                    else
                    {
                        command = new MoveCommand(unit, RallyPoints[0].Point);
                    }

                    if (command != null)
                    {
                        unit.GiveCommand(command);
                        Rts.pathFinder.AddPathFindRequest(command, false, false, false);
                    }

                    for (int i = 1; i < RallyPoints.Count; i++)
                    {
                        if (rallyPoints[i].Resource != null && unit is WorkerNublet)
                        {
                            unit.QueueCommand(new HarvestCommand(unit, rallyPoints[i].Resource));
                        }
                        else
                        {
                            unit.QueueCommand(new MoveCommand(unit, RallyPoints[i].Point));
                        }
                    }

                    unit.CheckForWallHit();
                }
            }
        }
示例#6
0
        void returnCargo(ReturnCargoCommand command)
        {
            if (CargoType == ResourceType.Roks)
            {
                Player.Players[Team].Roks += CargoAmount;
                Player.Players[Team].Stats.RoksCounter += CargoAmount;
            }

            //if (Commands.Count > 1)
            //{
            NextCommand();

            if (Commands.Count == 0)
            {
                HarvestCommand harvestCommand = null;

                if (command.Source != null && !command.Source.Depleted)
                    harvestCommand = new HarvestCommand(this, command.Source);
                else
                {
                    Resource nearestResource = findNearestResource(CargoType);
                    if (nearestResource != null && !nearestResource.Depleted)
                        harvestCommand = new HarvestCommand(this, nearestResource);
                }

                if (harvestCommand != null)
                {
                    GiveCommand(harvestCommand);
                    Rts.pathFinder.AddPathFindRequest(harvestCommand, false, false, false);
                }
            }

            CargoAmount = 0;
            CargoType = null;

            //}
            /*else if (command.Source == null || command.Source.Depleted)
            {
                Resource nearestResource = findNearestResource(CargoType);
                if (nearestResource != null)
                    GiveCommand(new HarvestCommand(nearestResource, 1));
                else
                    NextCommand();
            }
            else
                GiveCommand(new HarvestCommand(command.Source, 1));*/
        }
示例#7
0
        void moveToHarvestLocation(HarvestCommand command, GameTime gameTime)
        {
            checkForSmoothPath(command, gameTime);

            clearPushStatus();
            clearHitWallStatus();

            Vector2 wayPoint = command.WayPoints[0];

            //float moveX = Util.ScaleWithGameTime(speed.X, gameTime);
            //float moveY = Util.ScaleWithGameTime(speed.Y, gameTime);
            Speed = MathHelper.Min(Speed + acceleration, MaxSpeed);
            float moveX = Util.ScaleWithGameTime(Speed, gameTime);
            float moveY = moveX;

            if (command.WayPoints.Count > 1)
            {
                if (Contains(wayPoint))
                {
                    lastWayPoint = wayPoint;
                    command.NextWayPoint(this, Rts.pathFinder);
                    return;
                }
            }
            else
            {
                Vector2 difference = wayPoint - centerPoint;
                if (Math.Abs(difference.X) < moveX && Math.Abs(difference.Y) < moveY)
                //Resource resource = command.TargetResource;
                //if (Vector2.Distance(CenterPoint, resource.CenterPoint) < Radius + resource.Radius)
                {
                    this.CenterPoint = wayPoint;
                    HasMoved = true;

                    lastWayPoint = wayPoint;

                    //if (harvest(command.TargetResource))
                        //nextCommand();
                    Resource targetResource = command.TargetResource;
                    if (targetResource == null || targetResource.Depleted)
                    {
                        Resource nearestResource = findNearestResource(targetResource.Type);
                        if (nearestResource != null)
                            GiveCommand(new HarvestCommand(this, nearestResource));
                        else
                            NextCommand();
                    }
                    else
                        harvest(command.TargetResource);

                    return;
                }
            }

            float angle = (float)Math.Atan2(wayPoint.Y - CenterPoint.Y, wayPoint.X - CenterPoint.X);
            moveX *= (float)Math.Cos(angle);
            moveY *= (float)Math.Sin(angle);

            lastMove.X = moveX;
            lastMove.Y = moveY;
            PrecisePosition += lastMove;
            HasMoved = true;

            /*Resource resource = command.TargetResource;
            if (Vector2.Distance(CenterPoint, resource.CenterPoint) <= Radius + resource.Radius)
            {
                //if (harvest(command.TargetResource))
                //    nextCommand();
                harvest(command.TargetResource);
            }*/

            if (checkForWallHit(command))
            {
                //if (harvest(command.TargetResource))
                //    nextCommand();
                /*if (CargoAmount == MAX_CARGO_AMOUNT && command.TargetResource.Type == CargoType)
                {
                    TownHall townHall = findNearestTownHall();
                    if (townHall != null)
                        GiveCommand(new ReturnCargoCommand(townHall, command.TargetResource, 1));
                    else
                        nextCommand();
                }
                else
                {*/
                Resource targetResource = command.TargetResource;
                if (targetResource == null || targetResource.Depleted)
                {
                    Resource nearestResource = findNearestResource(targetResource.Type);
                    if (nearestResource != null)
                        GiveCommand(new HarvestCommand(this, nearestResource));
                    else
                        NextCommand();
                }
                else
                    harvest(command.TargetResource);
                //}
            }

            //if (checkForPush(command))
            //    return;

            if (!turnTowards(wayPoint, 120 / Radius, gameTime))
            {
                Speed = MathHelper.Max(Speed - Util.ScaleWithGameTime(acceleration, gameTime), 0);
            }
        }
示例#8
0
        void completeBuildQueueItem(BuildQueueItem item)
        {
            BuildUnitButtonType buttonType = item.Type as BuildUnitButtonType;
            if (buttonType != null)
            {
                Unit unit;
                if (buttonType.UnitType == UnitType.MeleeNublet)
                    unit = new MeleeNublet(new Vector2(), Team, item.ID);
                else if (buttonType.UnitType == UnitType.RangedNublet)
                    unit = new RangedNublet(new Vector2(), Team, item.ID);
                else
                    unit = new WorkerNublet(new Vector2(), Team, item.ID);

                float angle = 0;

                Vector2 spawnLocation;
                if (rallyPoints.Count > 0)
                {
                    angle = (float)Math.Atan2(rallyPoints[0].Point.Y - CenterPoint.Y, rallyPoints[0].Point.X - CenterPoint.X);
                    angle = Util.ConvertToPositiveRadians(angle);

                    /*if (angle < MathHelper.TwoPi / 4)
                        spawnLocation = new Vector2(Rectangle.X + Rectangle.Width - map.TileSize, Rectangle.Y + Rectangle.Height - map.TileSize / 2);
                    else if (angle < MathHelper.TwoPi / 2)
                        spawnLocation = new Vector2(Rectangle.X + map.TileSize, Rectangle.Y + Rectangle.Height - map.TileSize / 2);
                    else if (angle < MathHelper.TwoPi * .75f)
                        spawnLocation = new Vector2(Rectangle.X + map.TileSize, Rectangle.Y + map.TileSize / 2);
                    else
                        spawnLocation = new Vector2(Rectangle.X + Rectangle.Width - map.TileSize, Rectangle.Y + map.TileSize / 2);*/

                    PathNode closestPathNode = null;
                    float closest = float.MaxValue;

                    foreach (PathNode pathNode in exitPathNodes)
                    {
                        float distance = Vector2.Distance(pathNode.Tile.CenterPoint, RallyPoints[0].Point);
                        if (distance < closest)
                        {
                            closestPathNode = pathNode;
                            closest = distance;
                        }
                    }

                    if (closestPathNode != null)
                        spawnLocation = closestPathNode.Tile.CenterPoint;
                    else if (exitPathNodes.Count > 0)
                        spawnLocation = exitPathNodes[0].Tile.CenterPoint;
                    else
                        spawnLocation = new Vector2(Rectangle.X + Rts.map.TileSize, Rectangle.Y + Rectangle.Height - Rts.map.TileSize / 2);
                }
                else
                {
                    spawnLocation = new Vector2(Rectangle.X + Rts.map.TileSize, Rectangle.Y + Rectangle.Height - Rts.map.TileSize / 2);
                }

                unit.CenterPoint = new Vector2(spawnLocation.X, spawnLocation.Y);
                unit.Rotation = angle;
                unit.InitializeCurrentPathNode();

                if (rallyPoints.Count == 0)
                {
                    unit.CheckForWallHit();
                    unit.CheckForPush();
                }
                else
                {
                    MoveCommand command = null;

                    if (rallyPoints[0].Resource != null && unit is WorkerNublet)
                        command = new HarvestCommand(unit, rallyPoints[0].Resource);
                    else
                        command = new MoveCommand(unit, RallyPoints[0].Point);

                    if (command != null)
                    {
                        unit.GiveCommand(command);
                        Rts.pathFinder.AddPathFindRequest(command, false, false, false);
                    }

                    for (int i = 1; i < RallyPoints.Count; i++)
                    {
                        if (rallyPoints[i].Resource != null && unit is WorkerNublet)
                            unit.QueueCommand(new HarvestCommand(unit, rallyPoints[i].Resource));
                        else
                            unit.QueueCommand(new MoveCommand(unit, RallyPoints[i].Point));
                    }

                    unit.CheckForWallHit();
                }
            }
        }