private void Update() { if (mouseHoverSelect.selectedCharacterType == PlayableCharacterType.NONE) { HoverSelectedCharacter = null; light.enabled = false; } else { light.enabled = true; LightUpSelectedCharacter(); } }
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if (characterControl == null) { CharacterControl control = animator.transform.root.GetComponent <CharacterControl>(); control.CacheCharacterControl(animator); } foreach (StateData d in ListAbilityData) { d.OnEnter(this, animator, stateInfo); } }
public void CheckCombo(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo) { if (stateInfo.normalizedTime >= StartAttackTime + ((EndAttackTime - StartAttackTime) / 3f)) { if (stateInfo.normalizedTime < EndAttackTime + ((EndAttackTime - StartAttackTime) / 2f)) { CharacterControl control = characterState.GetCharacterControl(animator); if (control.Attack) { //Debug.Log("uppercut triggered"); animator.SetBool(TransitionParameter.Attack.ToString(), true); } } } }
public override void UpdateAbility(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo) { CharacterControl control = characterState.GetCharacterControl(animator); if (stateInfo.normalizedTime >= CheckTime) { if (IsGrounded(control)) { animator.SetBool(TransitionParameter.Grounded.ToString(), true); } else { animator.SetBool(TransitionParameter.Grounded.ToString(), false); } } }
public override void UpdateAbility(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo) { CharacterControl control = characterState.GetCharacterControl(animator); if (control.Jump) { animator.SetBool(TransitionParameter.Jump.ToString(), true); } if (Constant) { ConstantMove(control, animator, stateInfo); } else { ControlledMove(control, animator, stateInfo); } }
public override void UpdateAbility(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo) { CharacterControl control = characterState.GetCharacterControl(animator); if (control.Jump) { animator.SetBool(TransitionParameter.Jump.ToString(), true); } if (control.MoveRight) { animator.SetBool(TransitionParameter.Move.ToString(), true); } if (control.MoveLeft) { animator.SetBool(TransitionParameter.Move.ToString(), true); } }
bool IsGrounded(CharacterControl control) { if (control.RIGID_BODY.velocity.y > -0.01f && control.RIGID_BODY.velocity.y <= 0f) { return(true); } foreach (GameObject o in control.BottomSpheres) { Debug.DrawRay(o.transform.position, -Vector3.up * 0.7f, Color.yellow); RaycastHit hit; if (Physics.Raycast(o.transform.position, -Vector3.up, out hit, Distance)) { return(true); } } return(false); }
bool CheckFront(CharacterControl control) { foreach (GameObject o in control.FrontSpheres) { Debug.DrawRay(o.transform.position, control.transform.forward * 0.3f, Color.yellow); RaycastHit hit; if (Physics.Raycast(o.transform.position, control.transform.forward, out hit, BlockDistance)) { if (!control.RagdollParts.Contains(hit.collider)) { if (IsBodyPart(hit.collider)) { return(true); } } } } return(false); }
bool IsBodyPart(Collider col) { CharacterControl control = col.transform.root.GetComponent <CharacterControl>(); if (control == null) { return(false); } if (control.gameObject == col.gameObject) { return(false); } if (control.RagdollParts.Contains(col)) { return(true); } return(false); }
public override void UpdateAbility(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo) { CharacterControl control = characterState.GetCharacterControl(animator); Debug.Log(control.MoveForward); if (control.MoveRight && control.MoveLeft && control.MoveForward) { animator.SetBool(TransitionParameter.Move.ToString(), false); return; } if (!control.MoveRight && !control.MoveLeft && !control.MoveForward) { animator.SetBool(TransitionParameter.Move.ToString(), false); return; } if (control.MoveForward) { control.transform.Translate(Vector3.forward * Speed * Time.deltaTime); //control.transform.rotation = Quaternion.Euler(0f, 0f, 0f); // change direction forward } if (control.MoveRight) { //Debug.Log(control.MoveForward); control.transform.Translate(Vector3.right * Speed * Time.deltaTime); //control.transform.rotation = Quaternion.Euler(0f, 0f, 0f); // change direction forward } if (control.MoveLeft) { control.transform.Translate(Vector3.left * Speed * Time.deltaTime); //control.transform.rotation = Quaternion.Euler(0f, 180f, 0f); // change direction backward } }
private void OnTriggerEnter(Collider col) { if (owner.RagdollParts.Contains(col)) { return; } CharacterControl attacker = col.transform.root.GetComponent <CharacterControl>(); if (attacker == null) { return; } if (col.gameObject == attacker.gameObject) { return; } if (!CollidingParts.Contains(col)) { CollidingParts.Add(col); } }
private void Awake() { control = GetComponent <CharacterControl>(); }
private void Awake() { characterControl = this.gameObject.GetComponent <CharacterControl>(); }
private void SpawnObj(CharacterControl control) { if (control.ap.PoolObjectList.Contains(ObjectType)) { return; } Debug.Log("Spawning " + ObjectType.ToString() + "|||||||||||||| Looking for: " + ParentObjectName); GameObject obj = PoolManager.Instance.GetObject(ObjectType); if (!string.IsNullOrEmpty(ParentObjectName)) { GameObject p; if (control.GetChildObj(ParentObjectName) == null) { p = GameObject.Find(ParentObjectName); } p = control.GetChildObj(ParentObjectName); obj.transform.parent = p.transform; obj.transform.localPosition = Vector3.zero; obj.transform.localRotation = Quaternion.identity; } if (Throwable) { Rigidbody rb = obj.GetComponent <Rigidbody>(); obj.transform.localPosition = Vector3.zero; obj.transform.localRotation = Quaternion.identity; if (obj.transform.root.GetComponent <CharacterControl>().FaceLeft) { rb.velocity = -Vector3.forward * Speed; } else { rb.velocity = Vector3.forward * Speed; } obj.transform.parent = null; } if (Explosive) { obj.transform.parent = GameObject.Find(ExplosiveParent).transform; } if (!StickToParent) { obj.transform.localPosition = Vector3.zero; obj.transform.parent = null; obj.transform.localRotation = Quaternion.identity; } if (OffsetRot) { obj.transform.rotation = rotation; } obj.SetActive(true); control.ap.PoolObjectList.Add(ObjectType); }
private void Awake() { control = GetComponent <CharacterControl>(); HP = 0.0f; Stocks = 3; }
private void TGOff(CharacterControl control) { control.RIGID_BODY.velocity = Vector3.zero; control.RIGID_BODY.useGravity = On; }
public override void OnExit(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo) { CharacterControl control = characterState.GetCharacterControl(animator); control.GravityMultiplier = 0f; }
public override void UpdateAbility(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo) { CharacterControl control = characterState.GetCharacterControl(animator); control.GravityMultiplier = Gravity.Evaluate(stateInfo.normalizedTime); }
public void Awake() { control = GetComponentInParent <CharacterControl>(); pressTime = 0f; }
private void Awake() { owner = this.GetComponentInParent <CharacterControl>(); }
public void SpawnPlayers(PCT one, PCT two) { string objName = ""; switch (one) { case PCT.NONE: { objName = "Evan"; } break; case PCT.MATEO: { objName = "Mateo"; } break; case PCT.EVAN: { objName = "Evan"; } break; case PCT.WILLEN: { objName = "Mateo"; } break; case PCT.NOAH: { objName = "Mateo"; } break; case PCT.BRENDAN: { objName = "Mateo"; } break; case PCT.CAMERON: { objName = "Mateo"; } break; case PCT.IAN: { objName = "Mateo"; } break; case PCT.RANDOM: { objName = "Mateo"; } break; } GameObject obj = Instantiate(Resources.Load(objName, typeof(GameObject)) as GameObject);; obj.transform.position = this.transform.position; this.GetComponent <MeshRenderer>().enabled = false; pOne = obj.GetComponent <CharacterControl>(); d.GetComponent <UIDamageText>().dd = pOne; s.GetComponent <UIStocksText>().cc = pOne; //s.GetComponent<UIStocksText>().dd = obj.GetComponent<DamageDetector>(); GameObject.Find("Targetgroup").GetComponent <CinemachineTargetGroup>().AddMember(obj.transform, 1, 0); obj.GetComponentInChildren <FollowPlayer>().uiArrow = GameObject.Find("Image GREEN").GetComponent <Image>(); obj.GetComponent <ManualInput>().enabled = true; obj.GetComponent <ManualInputTwo>().enabled = false; }