public override void RunFrameUpdate() { if (UpdateAnimation()) { //Debug.Log(ANIMATION_DATA.PlayTime); if (DurationTimePassed()) { characterStateController.ChangeState((int)PlayerState.HumanoidIdle); return; } if (attack.UpdateHit(TouchDetectorType.ATTACK_RIGHT_FOOT, ref attack.Target)) { if (attack.Target.characterStateController.CurrentState.ANIMATION_DATA.characterAnimator.GetFloat("DeathAnimationIndex") == 1f) { if (!attack.Target.moveData.IsGrounded) { CharacterDeath targetDeathState = attack.Target.characterStateController.CurrentState as CharacterDeath; if (CONTROL_MECHANISM.IsFacingForward()) { targetDeathState.CONTROL_MECHANISM.transform.rotation = Quaternion.Euler(new Vector3(0f, 180f, 0f)); } else { targetDeathState.CONTROL_MECHANISM.transform.rotation = Quaternion.Euler(new Vector3(0f, 0f, 0f)); } targetDeathState.ProcSpinKickReaction(); } } } } }
public void OnClickReviveEnemy() { foreach (ControlMechanism c in characterManager.ListEnemies) { if (c.characterStateController.CurrentState.GetType() == typeof(CharacterDeath)) { //Debug.Log("reviving enemy"); CharacterDeath deathState = c.characterStateController.CurrentState as CharacterDeath; deathState.Revive(); } } /*if (characterManager.ListEnemies[0].characterStateController.CurrentState.GetType() == typeof(CharacterDeath)) * { * //Debug.Log("reviving enemy"); * CharacterDeath deathState = characterManager.ListEnemies[0].characterStateController.CurrentState as CharacterDeath; * deathState.Revive(); * }*/ }