/*============================================================================*/
        /* Private Functions                                                          */
        /*============================================================================*/

        private void ConfigureTransitions()
        {
            _initialize = new LifecycleTransition("LifecycleEvent.PRE_INITIALIZE", this)
                          .FromStates(LifecycleState.UNINITIALIZED)
                          .ToStates(LifecycleState.INITIALIZING, LifecycleState.ACTIVE);
            _initialize.preTransition  += DispatchPreInitialize;
            _initialize.transition     += DispatchInitialize;
            _initialize.postTransition += DispatchPostInitialize;

            _suspend = new LifecycleTransition("LifecycleEvent.PRE_SUSPEND", this)
                       .FromStates(LifecycleState.ACTIVE)
                       .ToStates(LifecycleState.SUSPENDING, LifecycleState.SUSPENDED)
                       .InReverse();
            _suspend.preTransition  += DispatchPreSuspend;
            _suspend.transition     += DispatchSuspend;
            _suspend.postTransition += DispatchPostSuspend;

            _resume = new LifecycleTransition("LifecycleEvent.PRE_RESUME", this)
                      .FromStates(LifecycleState.SUSPENDED)
                      .ToStates(LifecycleState.RESUMING, LifecycleState.ACTIVE);
            _resume.preTransition  += DispatchPreResume;
            _resume.transition     += DispatchResume;
            _resume.postTransition += DispatchPostResume;

            _destroy = new LifecycleTransition("LifecycleEvent.PRE_DESTROY", this)
                       .FromStates(LifecycleState.SUSPENDED, LifecycleState.ACTIVE)
                       .ToStates(LifecycleState.DESTROYING, LifecycleState.DESTROYED)
                       .InReverse();
            _destroy.preTransition  += DispatchPreDestroy;
            _destroy.transition     += DispatchDestroy;
            _destroy.postTransition += DispatchPostDestroy;
        }
		/*============================================================================*/
		/* Private Functions                                                          */
		/*============================================================================*/

		private void ConfigureTransitions()
		{
			_initialize = new LifecycleTransition ("LifecycleEvent.PRE_INITIALIZE", this)
				.FromStates (LifecycleState.UNINITIALIZED)
				.ToStates (LifecycleState.INITIALIZING, LifecycleState.ACTIVE);
			_initialize.preTransition += DispatchPreInitialize;
			_initialize.transition += DispatchInitialize;
			_initialize.postTransition += DispatchPostInitialize;

			_suspend = new LifecycleTransition ("LifecycleEvent.PRE_SUSPEND", this)
				.FromStates (LifecycleState.ACTIVE)
				.ToStates (LifecycleState.SUSPENDING, LifecycleState.SUSPENDED)
				.InReverse();
			_suspend.preTransition += DispatchPreSuspend;
			_suspend.transition += DispatchSuspend;
			_suspend.postTransition += DispatchPostSuspend;

			_resume = new LifecycleTransition("LifecycleEvent.PRE_RESUME", this)
				.FromStates(LifecycleState.SUSPENDED)
				.ToStates(LifecycleState.RESUMING, LifecycleState.ACTIVE);
			_resume.preTransition += DispatchPreResume;
			_resume.transition += DispatchResume;
			_resume.postTransition += DispatchPostResume;

			_destroy = new LifecycleTransition("LifecycleEvent.PRE_DESTROY", this)
				.FromStates(LifecycleState.SUSPENDED, LifecycleState.ACTIVE)
				.ToStates(LifecycleState.DESTROYING, LifecycleState.DESTROYED)
				.InReverse();
			_destroy.preTransition += DispatchPreDestroy;
			_destroy.transition += DispatchDestroy;
			_destroy.postTransition += DispatchPostDestroy;
		}
		public void after()
		{
			lifecycle = null;
			transition = null;
		}
		public void before()
		{
			lifecycle = new Lifecycle(new object());
			transition = new LifecycleTransition("test", lifecycle);
		}
示例#5
0
 public void after()
 {
     lifecycle  = null;
     transition = null;
 }
示例#6
0
 public void before()
 {
     lifecycle  = new Lifecycle(new object());
     transition = new LifecycleTransition("test", lifecycle);
 }