/*============================================================================*/ /* Private Functions */ /*============================================================================*/ private void ConfigureTransitions() { _initialize = new LifecycleTransition("LifecycleEvent.PRE_INITIALIZE", this) .FromStates(LifecycleState.UNINITIALIZED) .ToStates(LifecycleState.INITIALIZING, LifecycleState.ACTIVE); _initialize.preTransition += DispatchPreInitialize; _initialize.transition += DispatchInitialize; _initialize.postTransition += DispatchPostInitialize; _suspend = new LifecycleTransition("LifecycleEvent.PRE_SUSPEND", this) .FromStates(LifecycleState.ACTIVE) .ToStates(LifecycleState.SUSPENDING, LifecycleState.SUSPENDED) .InReverse(); _suspend.preTransition += DispatchPreSuspend; _suspend.transition += DispatchSuspend; _suspend.postTransition += DispatchPostSuspend; _resume = new LifecycleTransition("LifecycleEvent.PRE_RESUME", this) .FromStates(LifecycleState.SUSPENDED) .ToStates(LifecycleState.RESUMING, LifecycleState.ACTIVE); _resume.preTransition += DispatchPreResume; _resume.transition += DispatchResume; _resume.postTransition += DispatchPostResume; _destroy = new LifecycleTransition("LifecycleEvent.PRE_DESTROY", this) .FromStates(LifecycleState.SUSPENDED, LifecycleState.ACTIVE) .ToStates(LifecycleState.DESTROYING, LifecycleState.DESTROYED) .InReverse(); _destroy.preTransition += DispatchPreDestroy; _destroy.transition += DispatchDestroy; _destroy.postTransition += DispatchPostDestroy; }
/*============================================================================*/ /* Private Functions */ /*============================================================================*/ private void ConfigureTransitions() { _initialize = new LifecycleTransition ("LifecycleEvent.PRE_INITIALIZE", this) .FromStates (LifecycleState.UNINITIALIZED) .ToStates (LifecycleState.INITIALIZING, LifecycleState.ACTIVE); _initialize.preTransition += DispatchPreInitialize; _initialize.transition += DispatchInitialize; _initialize.postTransition += DispatchPostInitialize; _suspend = new LifecycleTransition ("LifecycleEvent.PRE_SUSPEND", this) .FromStates (LifecycleState.ACTIVE) .ToStates (LifecycleState.SUSPENDING, LifecycleState.SUSPENDED) .InReverse(); _suspend.preTransition += DispatchPreSuspend; _suspend.transition += DispatchSuspend; _suspend.postTransition += DispatchPostSuspend; _resume = new LifecycleTransition("LifecycleEvent.PRE_RESUME", this) .FromStates(LifecycleState.SUSPENDED) .ToStates(LifecycleState.RESUMING, LifecycleState.ACTIVE); _resume.preTransition += DispatchPreResume; _resume.transition += DispatchResume; _resume.postTransition += DispatchPostResume; _destroy = new LifecycleTransition("LifecycleEvent.PRE_DESTROY", this) .FromStates(LifecycleState.SUSPENDED, LifecycleState.ACTIVE) .ToStates(LifecycleState.DESTROYING, LifecycleState.DESTROYED) .InReverse(); _destroy.preTransition += DispatchPreDestroy; _destroy.transition += DispatchDestroy; _destroy.postTransition += DispatchPostDestroy; }
public void after() { lifecycle = null; transition = null; }
public void before() { lifecycle = new Lifecycle(new object()); transition = new LifecycleTransition("test", lifecycle); }